Welcome to the Unity Game Development project utilizing a hybrid component-based architecture. This project demonstrates a pragmatic approach that seamlessly merges Object-Oriented Programming (OOP) with the efficiency and performance gains of data-oriented design.
- Hybrid Architecture: Strike a balance between the benefits of OOP and data-oriented principles for a flexible and efficient game development structure.
- Component-Based Design: Components represent modular behaviors within entities, allowing for a clear and extensible game architecture.
- Entity Management: Entities, simple collections of components with unique IDs, provide a streamlined approach to handle game entities.
- World Management: Efficiently manage entities, components, and their interactions within the game world.
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Clone the Repository:
git clone https://github.com/AzumoHQ/unity-ecs-blogpost
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Open in Unity:
- Open Unity Hub.
- Add the project folder using the "Add" button in the Unity Hub.
- Select the project to open in Unity.
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Explore the Code:
- Dive into the source code to understand the hybrid architecture, components, entities, and world management system.
- Check the comments and documentation for a detailed explanation of each part.
- Create Entities: Utilize the
CreateEntity
method in theEntityContainer
class to efficiently generate entities with diverse components. - Remove Entities: Use the
RemoveEntity
method to dismantle entities, recycling their IDs for memory optimization.
Happy coding!