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Unity Game Development with Hybrid Component-Based Architecture

Overview

Welcome to the Unity Game Development project utilizing a hybrid component-based architecture. This project demonstrates a pragmatic approach that seamlessly merges Object-Oriented Programming (OOP) with the efficiency and performance gains of data-oriented design.

Key Features

  • Hybrid Architecture: Strike a balance between the benefits of OOP and data-oriented principles for a flexible and efficient game development structure.
  • Component-Based Design: Components represent modular behaviors within entities, allowing for a clear and extensible game architecture.
  • Entity Management: Entities, simple collections of components with unique IDs, provide a streamlined approach to handle game entities.
  • World Management: Efficiently manage entities, components, and their interactions within the game world.

Getting Started

  1. Clone the Repository:

    git clone https://github.com/AzumoHQ/unity-ecs-blogpost
  2. Open in Unity:

    • Open Unity Hub.
    • Add the project folder using the "Add" button in the Unity Hub.
    • Select the project to open in Unity.
  3. Explore the Code:

    • Dive into the source code to understand the hybrid architecture, components, entities, and world management system.
    • Check the comments and documentation for a detailed explanation of each part.

Usage

  • Create Entities: Utilize the CreateEntity method in the EntityContainer class to efficiently generate entities with diverse components.
  • Remove Entities: Use the RemoveEntity method to dismantle entities, recycling their IDs for memory optimization.

Happy coding!

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