-
Notifications
You must be signed in to change notification settings - Fork 4.9k
/
Copy pathH264Complexity.cs
54 lines (45 loc) · 2.79 KB
/
H264Complexity.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
// <auto-generated/>
#nullable disable
using System;
using System.ComponentModel;
namespace Azure.ResourceManager.Media.Models
{
/// <summary> Tells the encoder how to choose its encoding settings. The default value is Balanced. </summary>
public readonly partial struct H264Complexity : IEquatable<H264Complexity>
{
private readonly string _value;
/// <summary> Initializes a new instance of <see cref="H264Complexity"/>. </summary>
/// <exception cref="ArgumentNullException"> <paramref name="value"/> is null. </exception>
public H264Complexity(string value)
{
_value = value ?? throw new ArgumentNullException(nameof(value));
}
private const string SpeedValue = "Speed";
private const string BalancedValue = "Balanced";
private const string QualityValue = "Quality";
/// <summary> Tells the encoder to use settings that are optimized for faster encoding. Quality is sacrificed to decrease encoding time. </summary>
public static H264Complexity Speed { get; } = new H264Complexity(SpeedValue);
/// <summary> Tells the encoder to use settings that achieve a balance between speed and quality. </summary>
public static H264Complexity Balanced { get; } = new H264Complexity(BalancedValue);
/// <summary> Tells the encoder to use settings that are optimized to produce higher quality output at the expense of slower overall encode time. </summary>
public static H264Complexity Quality { get; } = new H264Complexity(QualityValue);
/// <summary> Determines if two <see cref="H264Complexity"/> values are the same. </summary>
public static bool operator ==(H264Complexity left, H264Complexity right) => left.Equals(right);
/// <summary> Determines if two <see cref="H264Complexity"/> values are not the same. </summary>
public static bool operator !=(H264Complexity left, H264Complexity right) => !left.Equals(right);
/// <summary> Converts a string to a <see cref="H264Complexity"/>. </summary>
public static implicit operator H264Complexity(string value) => new H264Complexity(value);
/// <inheritdoc />
[EditorBrowsable(EditorBrowsableState.Never)]
public override bool Equals(object obj) => obj is H264Complexity other && Equals(other);
/// <inheritdoc />
public bool Equals(H264Complexity other) => string.Equals(_value, other._value, StringComparison.InvariantCultureIgnoreCase);
/// <inheritdoc />
[EditorBrowsable(EditorBrowsableState.Never)]
public override int GetHashCode() => _value?.GetHashCode() ?? 0;
/// <inheritdoc />
public override string ToString() => _value;
}
}