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Pre - Release 27 (Application)

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@TeamSpen210 TeamSpen210 released this 10 Oct 09:24
· 4687 commits to dev since this release

You will need to download the packages version 27 (here).

App Changes:

  • After dying, restart music.
  • #716: Don't copy music files if already present.
  • Simplify Item Config Panel layout
  • Fix resource extraction not overwriting old files.

New features:

  • Add Lautaro's Working Coop Grates.
  • Add Lautaro's Unexploitable Single-Player Grates.
  • Add Lautaro's Standing Fizzler.
  • Add Lautaro's Reclined Fizzler.
  • Add Lautaro's Left-Middle-Right Pedestal Buttons (BEEmod/BEE2-items#1758).
  • Add Portal Pro Music
  • Add Overgrowth music track
  • Reimplement fizzlers from scratch:
    • Thin edge now has a custom texture to be easily visible.
    • Scanlines don't appear on inappropriate fizzlers
    • Fix visible seams between fizzler field brushes
    • The Barrier Type property does nothing instead of causing errors.
    • Add several missing styles, and remake CSFi.
  • Reimplement Cubes in the compiler:
    • Cubes can now be styled seperately from their dropper
    • Allows custom cube types which can be spawned from normal droppers. Place the cube underneath a dropper to override the type of the dropper.
  • Add Old Aperture security cameras
  • Add Overgrown HEP launchers and catchers
  • New Clean Coop Exit Corridor 4
  • Signage can now be placed like Light Strips (BEEmod/BEE2-items#1586)
  • New model for Old Aperture Paint Fizzlers
  • Add Tuleby's items:
    • Portalgun ON/OFF Buttons
    • Absolute Fizzler
    • Bomb Cube
  • Add BumbleBalls
  • Add new Retro Light Bridge model.
  • BEEmod/BEE2-items#2167: Use Portal:Still Alive textures in Portal 1 Laserfields
  • Add Textual and European symbol styles to HMW's Logic Gates (in addition to current German style).
  • BEEmod/BEE2-items#1435: Add P1 Player Dropper
  • Optionally Laserfields may be set to be more 'forgiving', where the player is knocked back if they walk into them (similar to Thermal Discouragement Beams). If they force themselves through, they will still be killed.
  • Optionally, add a purely visual laser to held Reflection Cubes, to help with aiming.
  • Allow Cubes to fizzle pellets on contact, in addition to/instead of fizzling the Cube.

Bugfixes