Pre - Release 27 (Application)
Pre-release
Pre-release
You will need to download the packages version 27 (here).
App Changes:
- After dying, restart music.
- #716: Don't copy music files if already present.
- Simplify Item Config Panel layout
- Fix resource extraction not overwriting old files.
New features:
- Add Lautaro's Working Coop Grates.
- Add Lautaro's Unexploitable Single-Player Grates.
- Add Lautaro's Standing Fizzler.
- Add Lautaro's Reclined Fizzler.
- Add Lautaro's Left-Middle-Right Pedestal Buttons (BEEmod/BEE2-items#1758).
- Add Portal Pro Music
- Add Overgrowth music track
- Reimplement fizzlers from scratch:
- Thin edge now has a custom texture to be easily visible.
- Scanlines don't appear on inappropriate fizzlers
- Fix visible seams between fizzler field brushes
- The Barrier Type property does nothing instead of causing errors.
- Add several missing styles, and remake CSFi.
- Reimplement Cubes in the compiler:
- Cubes can now be styled seperately from their dropper
- Allows custom cube types which can be spawned from normal droppers. Place the cube underneath a dropper to override the type of the dropper.
- Add Old Aperture security cameras
- Add Overgrown HEP launchers and catchers
- New Clean Coop Exit Corridor 4
- Signage can now be placed like Light Strips (BEEmod/BEE2-items#1586)
- New model for Old Aperture Paint Fizzlers
- Add Tuleby's items:
- Portalgun ON/OFF Buttons
- Absolute Fizzler
- Bomb Cube
- Add BumbleBalls
- Add new Retro Light Bridge model.
- BEEmod/BEE2-items#2167: Use Portal:Still Alive textures in Portal 1 Laserfields
- Add Textual and European symbol styles to HMW's Logic Gates (in addition to current German style).
- BEEmod/BEE2-items#1435: Add P1 Player Dropper
- Optionally Laserfields may be set to be more 'forgiving', where the player is knocked back if they walk into them (similar to Thermal Discouragement Beams). If they force themselves through, they will still be killed.
- Optionally, add a purely visual laser to held Reflection Cubes, to help with aiming.
- Allow Cubes to fizzle pellets on contact, in addition to/instead of fizzling the Cube.
Bugfixes
- Add BTS Pedestal / Protruding Buttons Editor Models.
- Add Portal 1 Fizzler / Laserfield Editor Models.
- New screenshots for music by @Byzarru
- Change the interior glow of Funnels to Orange while reversed (allowing you to tell what polarity off funnels are).
- Make Sendificators correctly handle Colourised Cubes, and fix indicator lights not packing (BEEmod/BEE2-items#2095).
- New static 50s stairs model
- Colourised Cube Droppers in Clean now have a tinted component on the dropper.
- Fix BEEmod/BEE2-items#2125: Cubes able to be Sendificated into Old Aperture Laser Emitters
- Fix BEEmod/BEE2-items#1496: Announcer "Jazz" line not functioning "correctly".
- Fix BEEmod/BEE2-items#1976: Portals placable underneath Sendificator platform
- Fix BEEmod/BEE2-items#1942: Disallow portaling on Neurotoxin Vents
- Fix BEEmod/BEE2-items#1814: Overgrown "Box Pain" signage not packing
- Fix BEEmod/BEE2-items#1756 and #1773: 70s and 80s Sphere catwalks not placed correctly
- Fix BEEmod/BEE2-items#2107: Clean Coop Exit Corridors have no cutouts for fizzlers.
- Fix BEEmod/BEE2-items#2163: Missing Coop Checkpoint editor model
- Fix BEEmod/BEE2-items#2141: Extra large Retro Futbol Spawner clips
- Fix Retro Neurotoxin Timer not killing you
- Fix BEEmod/BEE2-items#1075: Misaligned Overgrown SP Entry 2 worldportals
- Fix BEEmod/BEE2-items#2070: Duplicate heads on Positron Energy Orbs
- Fix ATLAS not spawning in P1 Style
- Fix BEEmod/BEE2-items#2220: Incorrect centre of gravity for P1 Radio.
- Fix BEEmod/BEE2-items#1771: Wrong colour on Matter Inquisition Field editor model
- Fix BEEmod/BEE2-items#1162: Continue particles through worldportal in Overgrown Flooded Entry.
- Fix BEEmod/BEE2-items#1870: Rebuild BTS Exit Door logic.
- Fix incorrect Turret Redemption Line music.