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Cannon.js Update #755

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merged 4 commits into from Oct 15, 2015
Merged

Cannon.js Update #755

merged 4 commits into from Oct 15, 2015

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@RaananW
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@RaananW RaananW commented Oct 15, 2015

Now supporting the latest Cannon.JS (0.6.2).
Plugin was partly refactored, coordinate-system was adjusted to fit Babylon.js
Tested with the physics example in github and a private physics-controlled scene.

RaananW added 4 commits Oct 14, 2015
Coordinate system is now equal to Babylon's (for ease of udnerstanding)
deltakosh added a commit that referenced this pull request Oct 15, 2015
Cannon.js Update
@deltakosh deltakosh merged commit 5f38fb2 into BabylonJS:master Oct 15, 2015
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@deltakosh
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@deltakosh deltakosh commented Oct 15, 2015

So we also need to update the cannon.js file right?

@RaananW
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@RaananW RaananW commented Oct 15, 2015

Ah, yep :-) I'll update the file soon.

This is just the start, I wanted to change the way the plugins store the data and add collision events for physics objects.

@RaananW RaananW deleted the RaananW:physics-update branch Oct 15, 2015
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@deltakosh deltakosh commented Oct 15, 2015

Cool:)

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