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Animation export | Feature request #203

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Gil-1 opened this issue May 29, 2018 · 6 comments
Closed

Animation export | Feature request #203

Gil-1 opened this issue May 29, 2018 · 6 comments
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@Gil-1
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Gil-1 commented May 29, 2018

Hello,

I would love to be able to only export the animation of the selected element.
That way, it's easy to work on different animation and get them back easily in Babylon.

I hope it's easy to implement.

Regards :)

@noalak
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noalak commented May 29, 2018

Hi Gil-1,

I guess it's using 3ds Max exporter ?

Have you tried the "Export only selected" option ?

@Gil-1
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Gil-1 commented May 29, 2018

Yes but then I get the mesh and the animation. The idea would be to get only a file with the animation keys.

@deltakosh
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This is a good idea

@noalak
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noalak commented May 29, 2018

Is the animation group system something you would like ?

In a nutshell, setup in 3ds Max animation ranges of frames like [0, 30] "Run", [31, 50] "Jump"...

That way you would be able to export all animations at once, instead of exporting them one by one

@Gil-1
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Gil-1 commented May 29, 2018

Yes and no. That's a good idea but here the purpose here is to re export only the needed part.

It's easier for me to remember to just export "animation run" than to have to remember that this file have run, walk, jump.... I think when a team is working on a project it's easier to manage also. But that's a personnal preference.

@Jaskar Jaskar added the 3dsmax label Jun 4, 2018
@deltakosh deltakosh added this to the Future milestone Jun 5, 2018
@deltakosh
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We now have animation group and we can only export a selected mesh. It will export mesh + animations
We do not plan to only export animations for now

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