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Monster Class 'Psion' entries confusing the classes pane. #119

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FerretDave opened this issue Aug 24, 2014 · 7 comments
Closed

Monster Class 'Psion' entries confusing the classes pane. #119

FerretDave opened this issue Aug 24, 2014 · 7 comments

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@FerretDave
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Added class psion, and then selecting egoist from the chooser works correctly.
However, in the main class list, entries such as 'Egoist (Psion)' are listed and choosing that, incorrectly gives zero HP and 1 skill point.

Should those subclass entries therefore be set as not visible? Or have some other correction?

@BahamutDragon
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Hi mate,

Running pcgen version 6.03.05:
Loading only the Core + XPH
Stats all set to 12's
Race Human
Add level 1 Psion - subclass Egoist selected.
Results:
HP 5 (4+1)
Skills 16 (2+1+1x4)

Seems to be working correctly on my end.

@BahamutDragon
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Looking at the class pane, I now see the dummy entries for monsters. Those are not subclasses, those are an alternative attempt to fix the problem.

@BahamutDragon BahamutDragon changed the title Psion /Egoist Monster Class 'Psion' entries confusing the classes pane. Aug 25, 2014
@FerretDave
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ah, so do we need a PREMONSTER? !PREPC ? on those to prevent PC's using
them ?

On 25 August 2014 07:08, Bahamut notifications@github.com wrote:

Looking at the class pane, I now see the dummy entries for monsters. Those
are not subclasses, those are an alternative attempt to fix the problem.


Reply to this email directly or view it on GitHub
#119 (comment).

@BahamutDragon
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It is fixed. Just needed to add VISIBLE:NO. When I get back from my
vacation, I will review and see if anything is still using that set up.

Best,

On 8/25/2014 4:42 AM, Dave wrote:

ah, so do we need a PREMONSTER? !PREPC ? on those to prevent PC's using
them ?

On 25 August 2014 07:08, Bahamut notifications@github.com wrote:

Looking at the class pane, I now see the dummy entries for monsters.
Those
are not subclasses, those are an alternative attempt to fix the
problem.


Reply to this email directly or view it on GitHub

#119 (comment).


Reply to this email directly or view it on GitHub
#119 (comment).

~BD
https://github.com/BahamutDragon/pcgen
http://games.groups.yahoo.com/group/bd_games/

@FerretDave
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Cool, thanks.
Enjoy your holiday!

On 25 August 2014 22:20, Bahamut notifications@github.com wrote:

It is fixed. Just needed to add VISIBLE:NO. When I get back from my
vacation, I will review and see if anything is still using that set up.

Best,

On 8/25/2014 4:42 AM, Dave wrote:

ah, so do we need a PREMONSTER? !PREPC ? on those to prevent PC's using
them ?

On 25 August 2014 07:08, Bahamut notifications@github.com wrote:

Looking at the class pane, I now see the dummy entries for monsters.
Those
are not subclasses, those are an alternative attempt to fix the
problem.


Reply to this email directly or view it on GitHub

<#119 (comment)
.


Reply to this email directly or view it on GitHub
<#119 (comment)
.

~BD
https://github.com/BahamutDragon/pcgen
http://games.groups.yahoo.com/group/bd_games/


Reply to this email directly or view it on GitHub
#119 (comment).

@BahamutDragon
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Owner

I wonder if I should be concerned mate; most people do not reply that
fast, less than a minute.

Best,

On 8/25/2014 2:21 PM, Dave wrote:

Cool, thanks.
Enjoy your holiday!

On 25 August 2014 22:20, Bahamut notifications@github.com wrote:

It is fixed. Just needed to add VISIBLE:NO. When I get back from my
vacation, I will review and see if anything is still using that set up.

Best,

On 8/25/2014 4:42 AM, Dave wrote:

ah, so do we need a PREMONSTER? !PREPC ? on those to prevent PC's
using
them ?

On 25 August 2014 07:08, Bahamut notifications@github.com wrote:

Looking at the class pane, I now see the dummy entries for
monsters.
Those
are not subclasses, those are an alternative attempt to fix the
problem.


Reply to this email directly or view it on GitHub

<#119 (comment)
.


Reply to this email directly or view it on GitHub

<#119 (comment)
.

~BD
https://github.com/BahamutDragon/pcgen
http://games.groups.yahoo.com/group/bd_games/


Reply to this email directly or view it on GitHub

#119 (comment).


Reply to this email directly or view it on GitHub
#119 (comment).

~BD
https://github.com/BahamutDragon/pcgen
http://games.groups.yahoo.com/group/bd_games/

@FerretDave
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Contributor Author

! :-)

Pure coincidence, was doing some more pcgen updates in a free half hour,
and your mail popped up while I was online. I'm a fast typer too :-)

Not stalking you, honest ;-)

On 25 August 2014 23:50, Bahamut notifications@github.com wrote:

I wonder if I should be concerned mate; most people do not reply that
fast, less than a minute.

Best,

On 8/25/2014 2:21 PM, Dave wrote:

Cool, thanks.
Enjoy your holiday!

On 25 August 2014 22:20, Bahamut notifications@github.com wrote:

It is fixed. Just needed to add VISIBLE:NO. When I get back from my
vacation, I will review and see if anything is still using that set up.

Best,

On 8/25/2014 4:42 AM, Dave wrote:

ah, so do we need a PREMONSTER? !PREPC ? on those to prevent PC's
using
them ?

On 25 August 2014 07:08, Bahamut notifications@github.com wrote:

Looking at the class pane, I now see the dummy entries for
monsters.
Those
are not subclasses, those are an alternative attempt to fix the
problem.


Reply to this email directly or view it on GitHub

<#119 (comment)
.


Reply to this email directly or view it on GitHub

<#119 (comment)
.

~BD
https://github.com/BahamutDragon/pcgen
http://games.groups.yahoo.com/group/bd_games/


Reply to this email directly or view it on GitHub

<#119 (comment)
.


Reply to this email directly or view it on GitHub
<#119 (comment)
.

~BD
https://github.com/BahamutDragon/pcgen
http://games.groups.yahoo.com/group/bd_games/


Reply to this email directly or view it on GitHub
#119 (comment).

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