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gooastream

Overview

This library was created with the aim of achieving the same thing in Golang with reference to Akka Stream.

Description

You can combine units called Source, Flow, and Sink to create a complex stream pipeline.

Furthermore, if an error is returning to the return value of the process, the stream can be canceled at any point.

Below is how to write a complex graph.

/*
    source ~> balance ~> merge ~> sink
              balance ~> merge
              balance ~> garbageSink
*/
source.Out().Wire(balance.In())
balance.Out()[0].Wire(merge.In()[0])
balance.Out()[1].Wire(merge.In()[1])
balance.Out()[2].Wire(garbageSink.In())
merge.Out().Wire(sink.In())

Convenient unit

  • ChannelSource

    Input to the channel is the source.

  • InfiniteSource

    The set elements spring up infinitely.

  • SliceSource

    The element of the slice becomes the source.

  • BufferFlow

    Flow with buffer.

  • ThrottleFlow

    Pass the element once in a certain time.

  • MapFlow

  • FilterFlow

  • FlowFromSinkAndSource

  • Sink

  • IgnoreSink

etc...

Graph Builder unit

  • Balance
  • Broadcast
  • Merge

Install

$ go get github.com/BambooTuna/gooastream@v1.1.4

$ go get github.com/BambooTuna/gooastream@v1.1.9-beta

Usage

See the examples directory for the latest samples.

Simple Stream Sample
package examples

import (
	"context"
	"fmt"
	"github.com/BambooTuna/gooastream/stream"
	"sync"
	"time"
)

func SimpleRunnableStream()  {
	ctx, cancel := context.WithTimeout(context.Background(), time.Second)
	defer cancel()
	var wg sync.WaitGroup

	n := 5
	list := make([]interface{}, n)
	wg.Add(n)
	for i := 0; i < n; i++ {
		list[i] = i
	}
	source := stream.NewSliceSource(list)
	flow := stream.NewBufferFlow(0)
	sink := stream.NewSink(func(i interface{}) error {
		fmt.Println(i)
		wg.Done()
		return nil
	})

	runnable := source.Via(flow).To(sink)
	done, runningCancel := runnable.Run(ctx)
	go func() {
		wg.Wait()
		runningCancel()
	}()

	// blocking until runningCancel is called
	done()
}
Complex Stream Sample
package examples

import (
	"context"
	"fmt"
	"github.com/BambooTuna/gooastream/builder"
	"github.com/BambooTuna/gooastream/stream"
	"sync"
	"time"
)

func ComplexConstructedStream()  {
	ctx, cancel := context.WithTimeout(context.Background(), time.Second*1)
	defer cancel()
	var wg sync.WaitGroup

	n := 10
	list := make([]interface{}, n)
	wg.Add(n)
	for i := 0; i < n; i++ {
		list[i] = i
	}
	graphBuilder := builder.NewGraphBuilder()
	source := graphBuilder.AddSource(stream.NewSliceSource(list))
	balance := graphBuilder.AddBalance(builder.NewBalance(3))
	merge := graphBuilder.AddMerge(builder.NewMerge(2))
	garbageSink := graphBuilder.AddSink(stream.NewSink(func(i interface{}) error {
		fmt.Println(i)
		wg.Done()
		return nil
	}))
	sink := graphBuilder.AddSink(stream.NewSink(func(i interface{}) error {
		fmt.Println(i)
		wg.Done()
		return nil
	}))

	/*
		source ~> balance ~> merge ~> sink
		          balance ~> merge
		          balance ~> garbageSink
	*/
	source.Out().Wire(balance.In())
	balance.Out()[0].Wire(merge.In()[0])
	balance.Out()[1].Wire(merge.In()[1])
	balance.Out()[2].Wire(garbageSink.In())
	merge.Out().Wire(sink.In())

	runnable := graphBuilder.ToRunnable()
	done, runningCancel := runnable.Run(ctx)
	go func() {
		wg.Wait()
		runningCancel()
	}()

	// blocking until runningCancel is called
	done()
}

Contribution

Author

BambooTuna

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Akka StreamのようなパイプラインをGoで組みたい!

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