An enterprise-grade implementation of the classic Reversi (Othello) game, showcasing advanced software engineering principles and modern Java development practices. This project demonstrates practical application of:
- Design Patterns: Observer Pattern for reactive UI updates
- Software Architecture: Model-View-Controller (MVC) pattern implementation
- Event-Driven Programming: Asynchronous event handling and UI state management
- Modern JavaFX: Responsive GUI development with contemporary design principles
- Reactive UI Updates: Implemented using the Observer Pattern for real-time game state synchronization
- Component-Based Architecture: Modular design with loosely coupled components
- Event-Driven System: Sophisticated event handling mechanism for user interactions
- Custom Graphics Engine: Advanced JavaFX implementation for game board visualization
- State Management: Robust game state handling with proper encapsulation
- Core Language: Java 17
- GUI Framework: JavaFX 17
- Build System: Maven
- Version Control: Git
- IDE Support: VSCode with Java Development Kit
- Testing Framework: JUnit 5
com.reversi/
├── model/ # Core game logic and state management
│ ├── Board.java # Game board implementation
│ ├── Player.java # Player state management
│ └── Move.java # Move validation and execution
├── view/ # JavaFX UI components
│ ├── BoardView.java # Game board visualization
│ └── GameUI.java # Main user interface
└── controller/ # Event handling and game flow
└── GameController.java # Core game controller
-
Sophisticated Game Logic
- Complex move validation
- State management system
- Real-time game state updates
-
Responsive User Interface
- Modern Material Design principles
- Fluid animations
- Dynamic layout management
-
Advanced Event System
- Custom event handlers
- Event propagation
- State synchronization
-
Performance Optimizations
- Efficient board state updates
- Optimized rendering pipeline
- Memory management considerations
-
Clean Code Principles
- SOLID design principles
- DRY (Don't Repeat Yourself)
- Single Responsibility Principle
-
Version Control
- Feature branching
- Atomic commits
- Descriptive commit messages
-
Code Quality
- Static code analysis
- Code style enforcement
- Regular refactoring
# Clone the repository
git clone https://github.com/yourusername/reversi-game.git
# Navigate to project directory
cd reversi-game
# Build the project
mvn clean install
# Run the application
mvn javafx:run
-
Observer Pattern
public interface SquareObserver { void squareChanged(Square square); }
-
MVC Architecture
public class GameController { private final Board model; private final GameView view; public void handleMove(int x, int y) { if (model.isValidMove(x, y)) { model.executeMove(x, y); view.updateBoard(); } } }
- Custom Components: Implemented reusable JavaFX components
- Event Handling: Sophisticated event propagation system
- State Management: Immutable state objects with proper synchronization
- UI Updates: Efficient refresh mechanisms using dirty checking
- AI opponent using minimax algorithm
- Network multiplayer support
- Game state persistence
- Advanced analytics dashboard
Contributions are welcome! Please feel free to submit pull requests.
- Fork the repository
- Create your feature branch
- Commit your changes
- Push to the branch
- Create a Pull Request
This project was developed as part of the Advanced Software Development course, demonstrating professional software engineering practices and modern Java development techniques.