I wanna learn OpenGL, so I follow this tutorial to start with.
Eventually, I want to extend this with
- Upgrade to OpenGL 4.6
- Tasks
- Look into GLAD and GLM
- DSA
- Compute shader
- Instanced rendering
- Better debugging (KHR_debug, error handling)
- Resources
- Tasks
- Get some ImGUI working
- Draw meshes of some 3D functions
- CUDA interop
- Generate or modify some data in CUDA world, render that with OpenGL