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GF-1.3.0
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34 commits
to modloadermods
since this release
Green Folio v1.3.0 GW v1.1.2
Mod Guide
Installation:
Windows/Linux: Create a "mods" folder next to your "ToontownTheGrindworks.exe" and place the desired mod(s) .zip into it. (Do not extract the zip)
MacOS: Create a "mods" folder in the /Applications folder and the desired mod(s) .zip into it. (Do not extract the zip)
Changes:
"The Balance Update"
- Green Deal
- Actually uses the better description now.
- Quality 4 -> 3 (Rarity remains the same.)
- Fix: Now exists in the "everything" item pool.
- Parry Glover removed from all item pools. (item is unobtainable)
- Ned Slinger
- Starting damage 50% -> 45%
- Flutterby
- Starting defense 105% -> 100%
- Starting attack 85% -> 80%
- Taser
- Fix: Cog destroyed count is properly tracked between saving/loading.
- Paintball
- Fix: Now properly shows up in shop progressives.
- Monarch Butterfly
- Visuals have been enhanced greatly. Let me know if you have any performance issues!
- Note: "dmg" listed is a multiplier on top of the damage they recieve from quality. (ie opossum tail is not equal to dragon wings)
- Note2: I felt that track frames were a tad bit too reliable in granting you damage, for a character thats supposed to be more focused on absorbing "real" items.
- Fire Hydrant - Basic 1 dmg -> Waterfly 1.1 dmg
- Accessory Trunk - Basic -> 4x Quality 1 Random
- Dragon Wings - 1.25 dmg -> 1.75 dmg
- Witch Hat - 2 dmg -> 2.5 dmg
- Green Deal - 1.25 dmg -> 1.75 dmg
- Opossum Tail - 1 dmg -> 1.5 dmg
- Scuba Tank - 1 dmg -> 1.25 dmg
- Shark Fin - 1 dmg -> 1.1 dmg
- Gag Point Boost - 10 -> 12 Random
- Generic Drop - 0.9 dmg -> 0.85 dmg
- Generic Squirt - 1 dmg -> 0.7 dmg
- Generic Throw - 1 dmg -> 0.9 dmg
- Random Drop - 1.1 dmg -> 1 dmg
- Dragon King
- +1% Attack and Defense for every 2 beans you have. -> +1% Attack and Defense for every 1.25 beans you have.
- Defense Cap 500% -> 1000%