ReactiveSequence _skipIf issue fix #526
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Hi Davide,
I fixed the _skipIf issue described in this issue and created two tests: SkippingLogic.RepeatedSkippingReactiveSequence and SkippingLogic.RepeatedNoSkippingReactiveSequence to verify.
PS: The issue is only observable when ticking the tree continuously. E.g Calling tickOnce() inside a while loop. I hope this helps.