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Release 1.17.3 #1827
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Release 1.17.3 #1827
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Current one is based on online player count when bStats sends data to the server. This one will send data about amount of players who logged in the server.
…ent flag (#1784) * Split CONTAINER flag into multiple flags CONTAINER split into - CONTAINER (Chest/Minecart Chest) - BARREL (Barrel) - COMPOSTER (Composter) - FLOWER_POT (Flower Pot) - SHULKER_BOX (Shulker Box) - TRAPPED_CHEST (Trapped Chest) Fixes #1777 * Add subflag support * Create container parent flag, chest subflag * Remove extra string from when CHEST was CONTAINER * Fix incorrect flag specified on fired event in IslandToggleClick * Add missing world subflag event firing * Remove extra import
BStats supports sending Bar chart data, however, it does not display it via their site directly. It can be called manually, to view. PieChart does not work very well for addons and hooks. BarChart however allows viewing each addon separately. This change allows sending data to the server about bar charts.
There is a new listener now.
We have already done this to the main BentoBox class. But add-ons missed it, and it still has this weird structure: Addon#getIslands().getIslands(). This will just add the same method as it is already in BentoBox class.
This no longer seems to be required with 1.17.1 https://github.com/BentoBoxWorld/BSkyBlock/issues/430
Provides a better understanding of which addon failed.
Conflicts: pom.xml
* Added package info files for better JavaDocs
This commit contains 2 changes: - An option for Flag to use icon that is defined in locales after "icon" string. - An option for ItemParser to parse icon or return given value, if parsing was not successful. The flag option is not ideal, but it is simpler and easier to maintain then adding new config section where icons can be changed, as the locales file already contains a lot of info about each flag.
* Implement basic functionality to read data from template panels. Create TemplateReader class that has static method which generates a PanelTemplateRecord. This record contains every necessary information from user created template file so everyone could use it to generate a functional panel. These classes are just for reading templates and do not create actual panel. * Add template clearing via bentobox reload command.
Added more debug around error reporting.
* Make variables final if they can be. * Do not use final so that test can pass. For testing, we use a trick to set this variable, but it won't work if it is final. Right now, I'd like to keep the test.
* StringBuffer (Java 5) may be declared as StringBuilder * Replace map with flatMap * Use instanceof naming * No need to specify paramter types. * Remove verbose code * Fix JavaDoc issues * Make internal class a record. * Remove unused import. * Make internal class a record. * Made internal class a record. * Removed unused import * Fix typos * Fix typo in test.
Home teleporting is async so it's possible to issue the command multiple times. This puts a flag in so that if a playeer is mid-teleport, then issuing the go command will just repeat the text that the player is teleporting home. #1637
This is in preparation to have a different info for players than admins. #1501
If a member or sub-owner has coop or trust invite capability and not team invite rank, and confirm invites is on, then the invites were not working. Fixes #1452
We now have alerts if a player teleports to a PVP island. #668
Visitors are no longer invincible when on a PVP island.
There was a bug that did not unload PlAddon classes from JVM. This change should fix it, as it will unload PlAddons via pluginLoader.
There was missing potion meta data applying after creating an item. This affects both: Potions and Tipped arrows.
* Adds force-shown lines to the template. Fixes a bug when template type was not selected correctly. Changes "name" to "title" for border and background icons. * Create TemplatedPanel and TemplatedPanelBuilder. TemplatedPanel uses PanelTemplateRecord to create a functional panel. Builder contains button builder callbacks that are used to create buttons with custom data.
The processes could run async, especially when chunk loading took a while, so using fields that could change would result in blocks being missed, especially in the nether or end. Switching to final vars avoids this. Fixes #1840
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