I initially tried using CSG geometry in ThreeJS to make a preview of what the raw stock would look like after CNC ops, but that didn't work, so I am just rendering paths much like CNCJs does.
Hello visitor and fellow coders,
This program is a rose engine. It is designed to help you generate traced paths, and then turn that into machine code to engrave ornate patterns into the surface of #**-=%$.
You may of heard of the artwork from names like ClickSpring (my inspiration from Youtube, how he used a Rose Engine to engrace on silver for his wife for their anniversary)
Built with node v14
and npm v6
The script is basic:
- Run
npm install
and thennpm start
- Use the pattern editing on the right to add more patterns or edit patterns
- Click in the lower left, the "orbit control" camera is extremely zoomed in. Zoom it out with scroll wheel, left click to orbit, right click to pan.
- View preview - red is a jog move, green is a cut
- Name the pattern on the upper left text field
- Save as JSON to back up your work
- You can edit the saved patterns as raw json
- Load pattern to restore work
- Save as GCode when you want to engrave (Only GRBL flavor)
Screenshot: Pattern made using the "Saw 20" pattern
The center and top of the workpiece is 0,0,0. The pattern is to be inscribed around the center 0,0 point. I make no promises - check your gcode and paths before you start cutting.
Uses G0 for jogging, G1 for cutting. Fixed plunge rate of 100mm/s, you can set whatever feedrate you want per-pattern. I don't think I have any programming regarding rpm except that it's probably hardcoded to like 10000 ot 11000 rpm
(link) JSON file that made this picture (gcode) that carved it
- Features a .1mm stepover
So what separates this program from a traditional CAD, is that rather than come up with a mesh and cut it using raster or spiral means, the GCode path follows the shape and contour of the cut. It's sorta spiralized, but it actually follows the shape of the patterns
Yes please, This has so much more it could be improved, customized, ETC. Please do make pull requests. This is in TypeScript, please make your contributions in TS too. Don't insult the coding. This is a side project.
I'm messing with 3d vectors and feel like I'm in the Matrix flying the Nebuchadnezzar around, wires hanging down everywhere.
I rather like the AirBnB Style guide.
You can contact me (BirdTho) via my email loveslaveofjesus@gmail.com or christopher.bird.thomas@gmail.com
- Project-wide plunge rate, feed rate
- Bulk edit rose patterns
- start/end phase could be an equation or use an easing function
- All things could use easing functions (default is lerp presently)
- Get better camera controls
- Color the paths based on Z depth, so that they don't all look one color
- Make 3d representation of cute surface (not whole surface) and (without the tool edge)
- Support other flavors of GCode
- Use movement tangent to adjust feed rate by taking the upward/downward component into account and blending horizontal feedrate with vertical plunge rate.
- Reversible direction of cutting (Climb vs conventional. This only cuts counterclockwise because that is what happens when you sweep theta from 0 - 360.)
- More patterns, richer pattern system
All patterns are in src/rose/wheels.ts
They all take the form of an equation:
(theta: number) => number
with 0 <= theta <= 2PI and the output being in the range [0, 1], preferrably where f(0) === f(2PI) so the pattern can tile. See code for examples.
Look at ThreeJSViewLathed.tsx if you want to see the 3d mesh generation code I was messing with. It uses moddedComputeFrenetFrames and ModdedParametricGeometry stuff. (Parametric welding in the U and V directions as the toolpath is a torus, and Frenet frames which have their normal as always Z-up for vertical CNCing)
WARNING WARNING CSG operations are very slow and buggy. App will lag or freeze browser tab. If you wanna contribute, get that feature its own Worker() instance.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.