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Releases: Blakintosh/bo3-shaders
Releases · Blakintosh/bo3-shaders
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Blak Shaders 0.1.0
First release of Blak Shaders: custom shaders and techsets for the game, Radiant and APE.
Install: run blak-shaders-setup.exe and tick what you want. It installs into your Black Ops III folder's share\raw, under blak\, and brings along whatever the shaders you picked need. Uninstalling puts everything back as it was.
What's in it
- Parallax (
lit_advanced_fullspec_parallax): parallax occlusion mapping on world geometry and models. Needs no tool patches. - Tessellation: surfaces that tessellate and displace up close (parallax, two-layer and 2-4 layer blends), and the decals that follow them. The setup also installs what it needs:
- bullet collision on the displaced surface (the map compiler hook from bo3-mt-patches),
- stock linker support (the linker hook; skipped when Dragon is installed, since Dragon links tessellation itself),
- preview in Radiant and APE (the TessTopology MTPlugin; needs MTPlugins installed).
- Frosted glass: see-through glass and polymer for viewmodel parts and world brushes. Needs no tool patches. Draws properly in Apex 0.3 or later; APE lights it from flat grey.
Spacing, near and far as material settings only take effect when Dragon links the map. See docs/tessellation.md for the controls.