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added a file on all font Awesome Icons that Bloxd.io supports.
File contains all the Items in Bloxd.io
Thanks to the_cccc for suggesting this and to NlGBOB posting this on GitHub.
API Code contains documentation for all of the API function is Bloxd.io code that can be used by the player.
Removed all original information and replaced with sections: About, Information, and FAQ.
May not be complete, but it's the best I could find.
This file needs to be proof read.
Updated Callbacks.md to include headers for easy navigation
added back some of the information for the official docs
Fixed notes
fixed not
added additional information
forgot to mention that // comments work
Reorganized the Client Options and reformatted the document.
fixed a note
renamed and added to particles.md
formatted the documation
added the updated documentation and reformatted the document
correcting mistake
correcting mistake
correcting mistake
correcting mistake
correcting mistake
correcting mistake
## Extra Information ```js type EntityMeshScalingMap = { [key in "TorsoNode" | "HeadMesh" | "ArmRightMesh" | "ArmLeftMesh" | "LegLeftMesh" | "LegRightMesh"]?: number[] } ``` ```js type EntityName = { entityName: string style?: { color?: string colour?: string } } ```
## Extra Information ```js type EntityMeshScalingMap = { [key in "TorsoNode" | "HeadMesh" | "ArmRightMesh" | "ArmLeftMesh" | "LegLeftMesh" | "LegRightMesh"]?: number[] } ``` ```js type EntityName = { entityName: string style?: { color?: string colour?: string } } ```
## Extra Information ```js type CustomTextStyling = (string | EntityName | TranslatedText | StyledIcon | StyledText)[] ``` ```js type IngameIconName = "Damage" | "Damage Reduction" | "Speed" | "VoidJump" | "Fist" | "Frozen" | "Hydrated" | "Invisible" | "Jump Boost" | "Poisoned" | "Slowness" | "Weakness" | "Health Regen" | "Haste" | "Double Jump" | "Heat Resistance" | "Gliding" | "Boating" | "Obsidian Boating" | "Riding" | "Bunny Hop" | "FallDamage" | "Feather Falling" | "Thief" | "Rested Damage" | "Rested Haste" | "Rested Speed" | "Rested Farming Yield" | "Rested Aura" | "Damage Enchantment" | "Critical Damage Enchantment" | "Attack Speed Enchantment" | "Protection Enchantment" | "Health Enchantment" | "Health Regen Enchantment" | "Stomp Damage Enchantment" | "Knockback Resist Enchantment" | "Arrow Speed Enchantment" | "Arrow Damage Enchantment" | "Quick Charge Enchantment" | "Break Speed Enchantment" | "Momentum Enchantment" | "Mining Yield Enchantment" | "Farming Yield Enchantment" | "Mining Aura Enchantment" | "Digging Aura Enchantment" | "Lumber Aura Enchantment" | "Farming Aura Enchantment" | "Vertical Knockback Enchantment" | "Horizontal Knockback Enchantment" | "Health" | "HealthShield" ``` ```js type StyledIcon = { icon: string style?: { color?: string colour?: string fontSize?: string opacity?: number } } ``` ```js type StyledText = { str: string | EntityName | TranslatedText style?: { color?: string colour?: string fontWeight?: string fontSize?: string fontStyle?: string opacity?: number } clickableUrl?: string } ``` ```js type TranslatedText = { translationKey: string params?: Record<string, string | number | boolean | EntityName> } ``` ```js type EarthSkyBox = { type: "earth" inclination?: number turbidity?: number infiniteDistance?: number luminance?: number yCameraOffset?: number azimuth?: number // Not part of sky model by default; heavily tint to a vertex color vertexTint?: [number, number, number] } ``` ```js enum WalkThroughType { CANT_WALK_THROUGH = 0, CAN_WALK_THROUGH = 1, DEFAULT_WALK_THROUGH = 2, } ```
## Extra Information ```js type CustomTextStyling = (string | EntityName | TranslatedText | StyledIcon | StyledText)[] ``` ```js type IngameIconName = "Damage" | "Damage Reduction" | "Speed" | "VoidJump" | "Fist" | "Frozen" | "Hydrated" | "Invisible" | "Jump Boost" | "Poisoned" | "Slowness" | "Weakness" | "Health Regen" | "Haste" | "Double Jump" | "Heat Resistance" | "Gliding" | "Boating" | "Obsidian Boating" | "Riding" | "Bunny Hop" | "FallDamage" | "Feather Falling" | "Thief" | "Rested Damage" | "Rested Haste" | "Rested Speed" | "Rested Farming Yield" | "Rested Aura" | "Damage Enchantment" | "Critical Damage Enchantment" | "Attack Speed Enchantment" | "Protection Enchantment" | "Health Enchantment" | "Health Regen Enchantment" | "Stomp Damage Enchantment" | "Knockback Resist Enchantment" | "Arrow Speed Enchantment" | "Arrow Damage Enchantment" | "Quick Charge Enchantment" | "Break Speed Enchantment" | "Momentum Enchantment" | "Mining Yield Enchantment" | "Farming Yield Enchantment" | "Mining Aura Enchantment" | "Digging Aura Enchantment" | "Lumber Aura Enchantment" | "Farming Aura Enchantment" | "Vertical Knockback Enchantment" | "Horizontal Knockback Enchantment" | "Health" | "HealthShield" ``` ```js type StyledIcon = { icon: string style?: { color?: string colour?: string fontSize?: string opacity?: number } } ``` ```js type StyledText = { str: string | EntityName | TranslatedText style?: { color?: string colour?: string fontWeight?: string fontSize?: string fontStyle?: string opacity?: number } clickableUrl?: string } ``` ```js type TranslatedText = { translationKey: string params?: Record<string, string | number | boolean | EntityName> } ``` ```js type EarthSkyBox = { type: "earth" inclination?: number turbidity?: number infiniteDistance?: number luminance?: number yCameraOffset?: number azimuth?: number // Not part of sky model by default; heavily tint to a vertex color vertexTint?: [number, number, number] } ``` ```js enum WalkThroughType { CANT_WALK_THROUGH = 0, CAN_WALK_THROUGH = 1, DEFAULT_WALK_THROUGH = 2, } ```
Added the following in `Entity Settings.md` under `Extra Information`: ```js type MeshTypes = [null, BloxdBlock, ParticleEmitter] ```
Added the following in `Entity Settings.md` under `Extra Information`: ```js type MeshTypes = [null, BloxdBlock, ParticleEmitter] ```
Their at the of the page under `Extra Information`: ```js SkyBoxOptions = [ earth, interstellar, space_lightblue, space_blue, space_red, underwater ] ```
Their at the of the page under `Extra Information`: ```js SkyBoxOptions = [ earth, interstellar, space_lightblue, space_blue, space_red, underwater ] ```
Their at the bottom, just above the Enchants: ```js SkyBoxOptions = [ earth, interstellar, space_lightblue, space_blue, space_red, underwater ] ```
Their at the bottom, just above the Enchants: ```js SkyBoxOptions = [ earth, interstellar, space_lightblue, space_blue, space_red, underwater ] ```
```js type BoxMeshTypes = [Person, Box, BlockBlock, ParticleEmitter] ```
```js type BoxMeshTypes = [Person, Box, BlockBlock, ParticleEmitter] ```
based of this from `the_ccccc`: ``` yall fun fact `api.getPlayerIds` is actually `api.getEntitiesInRect` in all loaded chunks ```
based of this from `the_ccccc`: ``` yall fun fact `api.getPlayerIds` is actually `api.getEntitiesInRect` in all loaded chunks ```
NO NO NO This is an unofficial version of the API; stuff will be missing, don't add this. |
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backup.json