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RFC: Adding (Free) Graphics Programming #9

@r0hitm

Description

@r0hitm

Problem:
N/A

Duration: 1 Month

Background:
The black book

Proposal:
Adding Graphics Programming Black Book

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

and Learning Modern 3D Graphics Programming by Jason L. McKesson

This book is intended to teach you how to be a graphics programmer. It is not aimed at any particular graphics field; it is designed to cover most of the basics of 3D rendering. So if you want to be a game developer, a CAD program designer, do some computer visualization, or any number of things, this book can still be an asset for you. This does not mean that it covers everything there is about 3D graphics. Hardly. It tries to provide a sound foundation for your further exploration in whatever field of 3D graphics you are interested in.

to computer graphics section

Alternatives:
N/A

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