Download and install the fabric mod loader.
Add a new minecraft instance and press "Install Fabric" in the instance options.
Download the lastest release of SeedCrackerX
Download the lastest release of ModMenu
Download the lastest release of Fabric API
put the .jar files in your mods directory, either %appdata%/.minecraft/mods/ folder for the vanilla launcher or your own MultiMC instance folder.
Download the lastest release of Multiconnect to connect to servers on lower MC versions
Run around in the world until the mod finds a dungeon. After the mod found one the cracking process starts automaticly. If it doesnt get you a world seed you may want to find another dungeon. This mod also supports cracking the seed via structures and endpillars and warped fungus
- Ocean Monument
- End City
- Buried Treasure
- Desert Pyramid
- Jungle Temple
- Swamp Hut
- Shipwreck
- Dungeon
- End Gateway
- Desert Well
- Emerald Ore
- Warped Fungus
The command prefix for this mod is /seed.
-/seed render outlines <ON/OFF/XRAY>
This command only affects the renderer feedback. The default value is 'XRAY' and highlights data through blocks. You can set the render mod to 'ON' for more standard rendering.
-/seed finder type <FEATURE_TYPE> (ON/OFF)
-/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)
This command is used to disable finders in case you are aware the data is wrong. For example, a map generated in 1.14 has different decorators and would require you to disable them while going through those chunks.
-/seed finder reload
Searches the loaded area again
/seed data clear
Clears all the collected data without requiring a relog. This is useful for multi-world servers.
/seed data bits
Display how many bits of information have been collected. Even though this is an approximate, it serves as a good basis to guess when the brute-forcing should start.
/seed cracker <ON/OFF>
Enables or disables the mod completely. Unlike the other commands, this one is persistent across reloads.
/seed cracker debug
Additional info is shown
A list of features I have on my mind... they won't necessarily be implemented in this order if at all.
- Stronghold portal room cracker. (alternative to dungeon floor?)
- Tree data collection (probably only oak and birch. Puts info into a file that can be compiled to run on GPU)
-Clone the repository.
-Run gradlew genSources <idea|eclipse>
.
-Update the version in build.gradle
and fabric.mod.json
.
-Run gradlew build
.
KaptainWutax - Author
neil - Video Tutorial
Nekzuris - README
19MisterX98 - Author of this fork