A RimWorld mod inspired by the classic 1980s game Paradroid, bringing robot hacking and control mechanics to the RimWorld universe.
This mod introduces the strategic gameplay of Paradroid into RimWorld, allowing players to hack and control robotic entities through neural interface technology.
- Neural Interface Implants: Cybernetic implants that enable robot hacking
- Robot Hacking System: Take control of mechanoids and robotic enemies
- Paradroid Data Cores: Rare resources needed for advanced technology
- Research Tree: Progressive unlocking of robot control capabilities
- Strategic Gameplay: Use controlled robots tactically in combat and work
- Requires surgical installation
- Enables hacking attempts on robots and mechanoids
- Success depends on various factors (skill, robot type, etc.)
- Temporarily or permanently take control of hacked robots
- Use controlled robots for combat, hauling, and other tasks
- Risk vs. reward system for different robot types
- Paradroid Technology - Basic neural interface and hacking
- Advanced Paradroid Systems - Enhanced control and permanent takeover
- Subscribe to the mod on Steam Workshop (when available)
- Or manually install by placing the mod folder in your RimWorld/Mods directory
- Enable the mod in the game's mod menu
- Start a new game or load an existing save
RimWorld-Paradroid-Mod/
├── About/
│ ├── About.xml # Mod metadata
│ └── preview_placeholder.txt
├── Defs/
│ ├── ThingDefs/
│ │ └── ParadroidDevices.xml
│ ├── ResearchProjectDefs/
│ │ └── ParadroidResearch.xml
│ ├── JobDefs/
│ │ └── ParadroidJobs.xml
│ └── WorkGiverDefs/
├── Textures/ # Art assets (to be added)
├── Source/ # C# source code (to be added)
└── README.md
- Create texture assets for devices and UI
- Implement C# code for hacking mechanics
- Add sound effects
- Balance testing
- Steam Workshop integration
- Multiplayer compatibility testing
This project is in early development. Contributions welcome!
- Inspired by the original Paradroid game by Andrew Braybrook
- Built for RimWorld by Ludeon Studios
[License TBD]
- Created basic mod structure
- Added neural interface device definitions
- Implemented research tree framework
- Set up job definitions for robot hacking