for dev project, installed the aseprite importer to test easier, and … #81
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71 errors and 15 warnings
Build-StandaloneWindows-2020.3.48f1
Build failed with exit code 1
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(10,48): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(75,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(126,16): error CS0246: The type or namespace name 'SpriteImportData' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(146,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(136,144): error CS0246: The type or namespace name 'SpriteImportData' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(187,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(227,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(389,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(438,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2019.4.40f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(333,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
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Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(10,48): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(75,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(126,16): error CS0246: The type or namespace name 'SpriteImportData' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(146,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(136,144): error CS0246: The type or namespace name 'SpriteImportData' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(187,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(227,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(333,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(389,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(438,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(10,48): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(75,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(126,16): error CS0246: The type or namespace name 'SpriteImportData' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(187,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(146,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(136,144): error CS0246: The type or namespace name 'SpriteImportData' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(227,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(333,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(389,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-WebGL-2019.3.15f1
Library/PackageCache/com.unity.2d.aseprite@1.1.4/Editor/Common/TextureGenerator/TextureGeneratorHelper.cs(438,65): error CS0246: The type or namespace name 'TextureGenerationSettings' could not be found (are you missing a using directive or an assembly reference?)
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:GameObject'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:Transform'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:GameObject'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:GameObject'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:Transform'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:GameObject'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:GameObject'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:Transform'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:GameObject'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2019.4.40f1
Identifier uniqueness violation: 'Name:Missing Prefab (Dummy), Type:Transform'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
|
Build-StandaloneWindows-2021.3.37f1
Activation failed, attempting retry #1
|
Build-StandaloneWindows-2021.3.37f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Build-StandaloneWindows-2019.3.15f1
Activation failed, attempting retry #1
|
Build-StandaloneWindows-2022.3.24f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Build-WebGL-2019.3.15f1
Activation failed, attempting retry #1
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Build-StandaloneWindows-2021.3.37f1
Expired
|
22.3 MB |
|
Build-StandaloneWindows-2022.3.24f1
Expired
|
22.1 MB |
|
Build-StandaloneWindows-2023.2.18f1
Expired
|
24.4 MB |
|
Build-WebGL-2023.2.18f1
Expired
|
3.87 MB |
|