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v8.0.0
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Changelog
Added
Added a Specializations module that displays the current specialization, talent loadout, loot specialization, and equipment set.
Added a PvP Information module for Honor and PvP-related details.
Added right-click menu options to manage talent loadouts, loot specialization, and equipment sets.
Changed
Standardized plugin menus with a consistent layout: content, separator, Hide, and Close.
Improved the visual styling and update behavior of the Specializations module.
Updated the Retail quest counter to use the current quest limit reported by the game, with color thresholds at 60%, 80%, and 100%.
Kept the compact quest counter format as active|max.
Updated the Classic quest counter to use dynamic limits and the same color thresholds where supported.
Fixed
Corrected session balance baselines for Avoidance, Leech, and Speed.
Corrected the Armor session balance baseline by using the current armor value on login.
Corrected the Mana Regeneration session balance baseline by using the current mana regeneration value on login.
Corrected completed quest detection for failed quests in Classic.
Fixed the loot specialization submenu state when the menu is reopened.
Updated talent window access to use the compatible Retail API.
Added expansion-aware Mana Regeneration icons so the shared module uses icons available in both Retail and Classic.
Removed and Consolidated
Removed the duplicate Mana Regeneration load in Classic Era.
Removed Classic/TitanManaRegen-ClassicEra.lua and use the shared Mana Regeneration module instead.
Removed the duplicate Classic Critical Strike and Stamina modules.
Updated Classic Era and Mists to use the shared Critical Strike and Stamina modules.
Kept Quest, Hit Chance, Spirit, and Mastery modules separate where their game API requirements differ.
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