This is a demo of the core functionality found Sceneform
. This demo illustrates the following Sceneform
and ARCore topics/classes. To do so, the application found here uses a simple 3D "Post-It" Note.
-
Scene
- a class used to maintain a scene graph, or a hierarchical organization of content in the currently known world. -
HitResult
- derived from testing hits (touches) or points from thescene
to determine if the specific point in space can be tracked. -
Trackable
- something that ARCore can track and thatAnchors
can be attached to. -
Node
- represents a transformation within the scene graph's hierarchy, and can have 3D objects that belong to it. Thus anode
, is how that object looks from a given perspective. Anode
can belong to the scene or othernodes
that belong in the scene's hierarchy. -
Anchor
- used to describe a fixed location and orientation in the real world. AnAnchor
can be used as a point of reference fornodes
to maintain a physical location. -
TransformableNode
- anode
that can be selected, translated, rotated, and scaled using gestures. This can be used to transform how objects appear in a physical space. -
Renderable
- a class used to render objects and widgets in a 3D space.
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