Skip to content

What happens during a game #43

@acostarelli

Description

@acostarelli

This is meant a list for future reference of the kinds of messages that ares sent back and forth between the client and the server during a game.
http://pastebin.com/5Rw7efte

  1. The client sends back the DeckConfig message showing all the cards that have been selected by the client.
  2. The server does some setup.
  3. The server sends a few ZoneChange and CardInfo messages. There is still some confusion about what these are for. Idea: the first cards of your deck that you are given.
  4. Player info (might be wrong link) about the current client and the opponent is sent to both players.
  5. More ZoneMessages and CardInfos
  6. A Reset Available Actions message, and then a usable action message.
  7. This was tested on a bot: The bot mulligan'd, and then 6 was repeated.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions