small, thin framework for Unity.
which contains essential game features.
- Authentication handling
- AssetBundle load/management
- HTTP/TCP/UDP Connection feature
- Maintenance changed handling
- Purchase/IAP feature
- Notification(local/remote)
- Information
Unity already contains these feature's foundation, but actually we need more codes for using it in app.
This framework can help that.
see below.
LICENSE
already implemented.
already implemented.
Protocol | Progress |
---|---|
http/1 | done |
http/2 | not yet |
tcp | not yet |
udp | done |
already implemented.
already implemented.
iOS: already implemented.
Android: in 2017.
already implemented.
implementing with Miyamasu test tool.
unitypackage is ready!
- use Autoya.unitypackage.
- add Purchase plugin via Unity Services.
- done!
all example usage is in Assets/AutoyaSamples folder.