You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
Added
More diagnostic logs and matching Mod Platform dumps in crash reports.
Detected Redline and NitroSystem clients are matched into the existing flagged pool, including tools started during a session.
Changed
Online play uses the server's car database again. Existing car-pack overrides are backed up before replacement and restored for offline play; original game files and car-pack assets are retained.
Crash reports accept up to 32 MiB of dumps and 8 MiB
Crash issues use the first recorded failure and show attachment links without a missing-dump status row.
Fixed
A joining car crashing other players when an unsupported engine swap was replaced with stock but incompatible engine sub-parts were retained.
Missing or wrong-table tire parts reaching other players' car physics.
Rental class corrections reaching other players but leaving the driver's own grid at R 999.
Specific crashes while probing a game image during startup, reading missing upgrade torque rows, or opening a missing optional Cinematics directory.
Windows mod installation failing before loaded DLLs could be replaced, and failure to restore the previous file when replacement failed.
Race class restrictions being lost across partial settings updates, allowing a C-class car into a B-only grid.
Live opponent updates being discarded against a timestamp cached before a scene transition, and stale cached physics being replayed afterward.
Race scores leaking between participants and players outside the event.
Server race logs showing a lap time as the total race time.