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FH2MP v1.0.2

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@github-actions github-actions released this 26 Oct 02:41
· 23 commits to main since this release
024e04f

Added

  • More diagnostic logs and matching Mod Platform dumps in crash reports.
  • Detected Redline and NitroSystem clients are matched into the existing flagged pool, including tools started during a session.

Changed

  • Online play uses the server's car database again. Existing car-pack overrides are backed up before replacement and restored for offline play; original game files and car-pack assets are retained.
  • Crash reports accept up to 32 MiB of dumps and 8 MiB
  • Crash issues use the first recorded failure and show attachment links without a missing-dump status row.

Fixed

  • A joining car crashing other players when an unsupported engine swap was replaced with stock but incompatible engine sub-parts were retained.
  • Missing or wrong-table tire parts reaching other players' car physics.
  • Rental class corrections reaching other players but leaving the driver's own grid at R 999.
  • Specific crashes while probing a game image during startup, reading missing upgrade torque rows, or opening a missing optional Cinematics directory.
  • Windows mod installation failing before loaded DLLs could be replaced, and failure to restore the previous file when replacement failed.
  • Race class restrictions being lost across partial settings updates, allowing a C-class car into a B-only grid.
  • Live opponent updates being discarded against a timestamp cached before a scene transition, and stale cached physics being replayed afterward.
  • Race scores leaking between participants and players outside the event.
  • Server race logs showing a lap time as the total race time.