Repository navigation
ChupaThingyCE 0.8.0h on the Switch, the first release without a beta mark.
- The game at upstream's main d7fafc81: the eight speedups the port carried (the dynamic light limits, the particle limit and the once-a-tick particles, the player names' line of sight once a tick, the small blurs drawn on copies, the LRU caches' walk left out of release builds, a client's 32 KB stream reads, the sound mixer no longer waiting on the game's thread, 16 storages for the dynamic vertex buffers) are upstream's own now, with the light limits and the once-a-tick particles as console defaults.
- Cheats and settings from an Ultrahand overlay: with hardran3's OpenCE-Ultrahand package installed (Ultrahand 2.5.3 or later), the game takes the package's commands, answers them, and keeps its flags; the main menu says "Ultrahand Overlay present and enabled" when the package is there. game.overlay_commands turns it off.
- The game's messages are drawn on the main menu (game.terminal_output, "menus" on the Switch), where before none showed.
- The host's log is quieter: musl's terminal probe is no longer written down for every file opened.
Install: unpack halo-switch-release.zip over the card's switch/ChupaThingyCE folder, or let an installed numbered build update itself.
Version: 0.8.0h (build 5)
Commit: 87d643c
Build: https://github.com/ChupathingyCE/warthog-switch/actions/runs/40139854703
The release build is for playing; the debug build stops at the first failed assertion and logs it.