Skip to content

0.2.2

Choose a tag to compare

@github-actions github-actions released this 10 Oct 15:15
· 9 commits to main since this release
0.2.2
b7b1c0f

GearFall

0.2.2 (2026-10-10)

Full Changelog Previous Releases

  • Grey/white items are no longer suggested as "save for later" when they will never be an upgrade.
  • Never advise "save for later" for items that can never be upgrades
    A Poor/Common candidate is permanently unable to beat Uncommon+ gear,
    while the level and weapon load-out gates behind "eventually" are only
    temporary. When eligibility answers "eventually" but the statless gate
    would block EVERY candidate slot, ScoreItemForAlt now falls through to
    normal scoring instead of returning the hold: the item reports as
    wearable-but-not-an-upgrade ("safe to sell/enchant") from the start
    instead of flipping to "not an upgrade" once the alt levels past the
    requirement.
    The "eventually" verdicts (level gate and all four load-out gates) now
    return slotID/candidateSlots so the scorer can resolve target slots.
    Snap collection (worn + mail-ledger incoming, with the self-arrival
    nuance) moved into CollectSlotSnaps so evalSlot and the new
    StatlessBlockedEverywhere share one implementation. Any unblocked
    candidate slot (an empty finger, an empty chest) keeps the "eventually"
    hold - a statless item stays a legal fill there. Unresolvable or
    quality-less snapshots fail open, like every other gate.
    Co-authored-by: BlueAI Platform/opencode/GLM-5.3-Flash orosei-sylvanas@murlo.cz