Repository navigation
0.2.2
GearFall
0.2.2 (2026-10-10)
Full Changelog Previous Releases
- Grey/white items are no longer suggested as "save for later" when they will never be an upgrade.
- Never advise "save for later" for items that can never be upgrades
A Poor/Common candidate is permanently unable to beat Uncommon+ gear,
while the level and weapon load-out gates behind "eventually" are only
temporary. When eligibility answers "eventually" but the statless gate
would block EVERY candidate slot, ScoreItemForAlt now falls through to
normal scoring instead of returning the hold: the item reports as
wearable-but-not-an-upgrade ("safe to sell/enchant") from the start
instead of flipping to "not an upgrade" once the alt levels past the
requirement.
The "eventually" verdicts (level gate and all four load-out gates) now
return slotID/candidateSlots so the scorer can resolve target slots.
Snap collection (worn + mail-ledger incoming, with the self-arrival
nuance) moved into CollectSlotSnaps so evalSlot and the new
StatlessBlockedEverywhere share one implementation. Any unblocked
candidate slot (an empty finger, an empty chest) keeps the "eventually"
hold - a statless item stays a legal fill there. Unresolvable or
quality-less snapshots fail open, like every other gate.
Co-authored-by: BlueAI Platform/opencode/GLM-5.3-Flash orosei-sylvanas@murlo.cz