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Revert #21562.
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This causes the terrain window to be drawn twice needlessly under numerous circumstances. Does not fix #22839.
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Dyrewulfe committed Feb 1, 2018
1 parent 61cdb80 commit 1299402
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions src/game.cpp
Expand Up @@ -5052,8 +5052,6 @@ void game::draw_ter( const tripoint &center, const bool looking, const bool draw

// Place the cursor over the player as is expected by screen readers.
wmove( w_terrain, POSY + g->u.pos().y - center.y, POSX + g->u.pos().x - center.x );

wrefresh( w_terrain);
}

tripoint game::get_veh_dir_indicator_location( bool next ) const
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