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Some objects in the JSON files are defined multiple times (that is: there are several object with the same "type" and "id" member). Most of those duplicates are identical. Some are slightly different. The game will usually overwrite the previously loaded data with new the date from the new definition, so when the duplicates are different, this uses the value from the later definition. ---- How do we even get those duplicates? Could it be because the location of those definitions is not easily predictable ("grave" is defined in "terrain-manufactured.json" and in "terrain-floors_outdoor.json")? But some of those duplciate appear *right* next to each other (e.g. in "overmap_terrain_recreational.json").
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