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Merge branch 'master' into LiveView
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Falconne committed Nov 9, 2013
2 parents 6eb2263 + 77e5f36 commit 88d0939
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Showing 76 changed files with 2,769 additions and 1,895 deletions.
1 change: 0 additions & 1 deletion CataclysmWin.cbp
Expand Up @@ -188,7 +188,6 @@
<Unit filename="animation_tiles.cpp" />
<Unit filename="artifact.cpp" />
<Unit filename="artifact.h" />
<Unit filename="artifactdata.h" />
<Unit filename="auto_pickup.cpp" />
<Unit filename="auto_pickup.h" />
<Unit filename="basecamp.cpp" />
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3 changes: 3 additions & 0 deletions animation_curses.cpp
Expand Up @@ -58,6 +58,7 @@ void game::draw_hit_mon(int x, int y, monster m, bool dead)
/* Player hit animation */
void game::draw_hit_player(player *p, bool dead)
{
(void)dead; //unused
hit_animation(POSX + (p->posx - (u.posx + u.view_offset_x)),
POSY + (p->posy - (u.posy + u.view_offset_y)),
red_background(p->color()), '@');
Expand Down Expand Up @@ -91,6 +92,8 @@ void game::draw_line(const int x, const int y, const point center_point, std::ve
}
void game::draw_line(const int x, const int y, std::vector<point> vPoint)
{
(void)x; //unused
(void)y; //unused
for (int i = 1; i < vPoint.size(); i++)
{
m.drawsq(w_terrain, u, vPoint[i-1].x, vPoint[i-1].y, true, true);
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3 changes: 3 additions & 0 deletions animation_tiles.cpp
Expand Up @@ -41,6 +41,8 @@ void game::draw_explosion(int x, int y, int radius, nc_color col)
// need to have a version where there is no player defined, possibly. That way shrapnel works as intended
void game::draw_bullet(player &p, int tx, int ty, int i, std::vector<point> trajectory, char bullet_char, timespec &ts)
{
(void)i; //unused
(void)trajectory; //unused
if (u_see(tx, ty)) {
std::string bullet;// = "animation_bullet_normal";
switch(bullet_char)
Expand Down Expand Up @@ -94,6 +96,7 @@ void game::draw_hit_mon(int x, int y, monster m, bool dead)
/* Player hit animation */
void game::draw_hit_player(player *p, bool dead)
{
(void)dead; //unused
if (use_tiles)
{
// get base name of player id
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