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{
"id" : "1st_aid",
"type" : "COMESTIBLE",
"comestible_type" : "MED",
"name" : "first aid kit",
"description" : "A full medical kit, with bandages, local anesthetics, and rapid healing agents. Used for healing large amounts of damage.",
"weight" : 240,
"volume" : 1,
"price" : 3000,
"charges" : 2,
"stack_size" : 6,
"material" : "plastic",
"symbol" : "!",
"color" : "red",
"use_action" : {
"type" : "heal",
"bandages_power" : 8,
"disinfectant_power" : 8,
"bleed" : 0.95,
------------"infect" : 0.95,"bite" : 0.99,
"move_cost" : 6000,
"long_action" : true,
"effects" : [ { "id" : "pkill1", "duration" : 120 } ]
}
},
the line "infect" : 0.95 was removed by @Vasyan2006 in #23757 . If I add it back, first aid kits will be able to heal infected body parts again. Is this intended? @Vasyan2006
Game version:
4e3224cfcfe1ac885ada9c31a7ac7954de7d3e1b
Expected behavior
When using a first aid kit, infected body parts should be listed in the menu.
Actual behavior
If an infected body part has full HP, it isn't shown in the first aid kit menu.
Steps to reproduce the behavior
Start a bad day scenario, get a first aid kit through debug menu, and activate it.
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