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When you use tailor's kit and select "modify clothing", you get a menu with several options (fur, leather, steel, etc.). If no options are available, or all of them are available, you may select each one and see what it does. But if only one is available, it is selected by default and you cannot select any other.
Steps To Reproduce
Make a player with charged tailor's kit and some clothing.
Try activating TK, select "modify clothing", select a piece of clothing, see all options are in grey but you can check them all.
Now spawn an item(s) needed to actually use one of those options and try using TK again. You'll be stuck on the only available option.
Expected behavior
Let us check what all options do regardless of materials availability.
Versions and configuration
OS: Windows 7 x64
Game Version: 0.D-11601-g30a5718 [64-bit]
Graphics Version: Tiles
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Alternative Map Key [alt_map_key],
sees-player icon, retrodays [sees_player_retro],
Stats Through Skills [StatsThroughSkills]
]
The text was updated successfully, but these errors were encountered:
GGgatherer
changed the title
unable to view clothing modifications if only one option is available
Unable to view clothing modifications if only one option is available
Jan 26, 2020
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
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Describe the bug
When you use tailor's kit and select "modify clothing", you get a menu with several options (fur, leather, steel, etc.). If no options are available, or all of them are available, you may select each one and see what it does. But if only one is available, it is selected by default and you cannot select any other.
Steps To Reproduce
Expected behavior
Let us check what all options do regardless of materials availability.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Alternative Map Key [alt_map_key],
sees-player icon, retrodays [sees_player_retro],
Stats Through Skills [StatsThroughSkills]
]
The text was updated successfully, but these errors were encountered: