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Weekly Digest (26 January, 2020 - 2 February, 2020) #37641

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weekly-digest bot opened this issue Feb 2, 2020 · 0 comments
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Weekly Digest (26 January, 2020 - 2 February, 2020) #37641

weekly-digest bot opened this issue Feb 2, 2020 · 0 comments

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weekly-digest bot commented Feb 2, 2020

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 237 issues were created.
Of these, 151 issues have been closed and 86 issues are still open.

OPEN ISSUES

💚 #37632 Sensory Dulling CBM with Autodoc causes Addiction, by Orange01gaming
💚 #37623 Dependency install commands for vcpkg in doc do not work, by Hirmuolio
💚 #37620 fix totally broken guns pulled off of turrets yielding intact guns, by misterprimus
💚 #37619 Gun volume auditing for .380 ACP, by LaVeyanFiend
💚 #37618 uninstalling destroyed (XX) minigun from gunship yields an intact minigun, by misterprimus
💚 #37616 Sledge Expansion and Refactor, by Xanmyral
💚 #37615 WIP [ Aftershock ] Background Updates for Mutant NPCs, by Maleclypse
💚 #37614 Show decimals on ingame fragment mass., by Brian-Otten
💚 #37613 Lower on_dodge argument to 5 for boomer bile., by arijust
💚 #37612 Gun volume auditing for 5.7mm, by LaVeyanFiend
💚 #37606 Uninstalling gunmods takes no time, by snipercup
💚 #37605 Adjust grenade lethality test to count casualties differently from kills, by kevingranade
💚 #37604 [WIP] Add boiled fiddleheads and butter to relevant recipes, by ashGlaw
💚 #37603 Should electric zombies be dealing HP damage?, by Brian-Otten
💚 #37599 Tool belt rework, by RarkGrames
💚 #37598 Add the option to display ascii art in item description, by Fris0uman
💚 #37597 Improve directional highlight prompts, by ifreund
💚 #37592 Removed VARSIZE flag from accessories., by Kelenius
💚 #37591 player positional bug when re-entering a unloaded vehicle, by DaAngus
💚 #37588 Precision solderer CBM from Aftershock can't be used to craft CBMs, by eilaattwood
💚 #37586 Game freezes/crashes when activating CBM Ethanol Burner, by eirikwang
💚 #37585 Adjust grenade values, by Brian-Otten
💚 #37584 [CR] Make Aftershock atomic smartphone a valid music-playing device., by eilaattwood
💚 #37583 "Tried to add a duplicate entry" when eating., by Kelenius
💚 #37582 [WIP][CR] Adding vitamins and toxin levels monitor functions to Blood Analyser CBM, by eilaattwood
💚 #37579 the latest 0.D branch compile failed., by Chillbon
💚 #37578 Refluff power armour and adjust stats slightly, by I-am-Erk
💚 #37577 [WIP] Throwing knife bandolier, by ashGlaw
💚 #37576 Gun volume auditing for .38/.357 handguns, by LaVeyanFiend
💚 #37575 Allow black/whitelisting scenarios, by anothersimulacrum
💚 #37572 WIP: Migrate and update secret gas station from Fuji Structures, by I-am-Erk
💚 #37571 Overhaul civilian ammunition appearance rates., by kevingranade
💚 #37569 Atomic Coffee maker does not make coffee., by OptimisticNihlist
💚 #37554 Maps cause lag when there are many of them, by GGgatherer
💚 #37553 Tiny or Unassuming characters with Muzzles of any kind have non-existent access to clothing for the 'Mouth' slot without excessive penalties, by Muffindrake
💚 #37552 Use text snippets for tutorial messages, by ZhilkinSerg
💚 #37551 Canning water ratios are inconsistent among different sized cans, by jkraybill
💚 #37550 Fixed canning ratios for tomatoes / fruit / liver / red sauce, by jkraybill
💚 #37548 Don't add duplicate options to the page, by ZhilkinSerg
💚 #37540 Add subway maps, by wapcaplet
💚 #37535 Freshly fed sourdough starters are aging backwards, by DigitalLibrarian
💚 #37534 Display shown twice in graphics settings, by molkero
💚 #37533 Food rotting too early, by DigitalLibrarian
💚 #37532 Rational called shots (WIP, comments welome), by I-am-Erk
💚 #37530 [Aftershock] Mutant npcs to aftershock, by Maleclypse
💚 #37525 Cannot siphon from roof-mounted external tank (200l), by SSpook
💚 #37523 Change milking to an activity, restore udders on load catchup, by davidpwbrown
💚 #37512 Adds new starting scenario - Crazy party and new starting profession - Frat Boy/Sorority Girl, by CountAlex
💚 #37510 Give bomb fragments an armor piercing value, by Brian-Otten
💚 #37508 Health monitoring capabilities, by eilaattwood
💚 #37504 Canned fruit, canned tomatoes and canned livers not filling the right amounts, by Illgowiththisname
💚 #37501 Rework bladed/blunt polearms, by Brian-Otten
💚 #37497 WIP: Initial Blazemod re-work, by Soup-de-Loop
💚 #37496 Game difficulty when using guns, by Brian-Otten
💚 #37493 Classic Zombies / DDotD: Expand blacklists for classic mode, by I-am-Erk
💚 #37492 Make reach attacks not care about facing, by Brian-Otten
💚 #37476 Modding Bionics not possible with either copy-from or override flag, by GennFaol
💚 #37475 Move recipe book categorization from the recipe entry to the cookbook entry, by I-am-Erk
💚 #37471 Pie recipes should require butter., by I-am-Erk
💚 #37464 Streamline brewing times and recipes, by jkraybill
💚 #37460 Fix map memory edge case, by Trioct
💚 #37459 Allow a specified rotation when placing a nested map, by I-am-Erk
💚 #37456 Make the character less stoic to great pain, by Heaper327
💚 #37455 Shady basement spawns without house upstairs, by molkero
💚 #37454 WIP Transfer inhaler to NPC inventory on mission end, by wapcaplet
💚 #37453 Jsonize vehicle parts requiring other vehicle parts to be installed, by Hirmuolio
💚 #37452 Lab turrets don't shoot because of an ammo issue, by Alapaga
💚 #37450 Allow for specialization of activity parameters, by ifreund
💚 #37448 Game crashing, by tim77
💚 #37446 Clarify Health and make it work as expected, by I-am-Erk
💚 #37444 Added FM 20-32 Mine/Countermine Operations manual, by RarkGrames
💚 #37443 Vehicles Running/Idling After 20 Years/80 Seasons, by leefy-greens
💚 #37439 Chemical Imbalance Causes Permanent Very Cold Status, by Grubleafeater
💚 #37437 You can get a frozen uncontained item when crafting, by AMurkin
💚 #37431 Sus bathroom 3.5, by xanderrootslayer
💚 #37430 Docs: Explain the difference between tiles and curses, by jtagcat
💚 #37425 [WIP] Check loaded mapgen for being used at all., by BevapDin
💚 #37420 Aftershock atomic smartphone not playing music, by Entity-y
💚 #37416 Rebalance CBM drops rates, by Dziugaske
💚 #37415 Random NPC scared messages appear at any distance, by RydellV
💚 #37414 Move more string consts into cata_string_consts.h, by Ramza13
💚 #37404 Only give message about sleeping aid once, by Fris0uman
💚 #37403 Unable to view clothing modifications if only one option is available, by GGgatherer
💚 #37399 Allow ammunition to burn and make small explosions with loud sounds, by SeventhSandwich
💚 #37398 "Use this item" in NPC dialogue can lead to bugged armor removal, by GGgatherer
💚 #37397 "Experience to next level" shows useless value, by Melodeiro

CLOSED ISSUES

❤️ #37631 item_groups.json sort 7, by LilShiningMan
❤️ #37630 Clean up doc formatting, by wapcaplet
❤️ #37629 Glock 17 default magazine bugfix, by RarkGrames
❤️ #37628 Fix faction camp blueprint recipe autocalculation consistency, by Qrox
❤️ #37627 Add missing bionic doc, by Fris0uman
❤️ #37626 Obsolete location mods, by ymber
❤️ #37625 Monsters.json sorting, by RarkGrames
❤️ #37624 No tool available with Screw Driving 2, by Unrepentant-Atheist
❤️ #37622 Ranged.json sorting, by RarkGrames
❤️ #37621 Monstergroups.json sorting pt. 2, by RarkGrames
❤️ #37617 Set sap temperature when producing it, by anothersimulacrum
❤️ #37611 Comestible modern json (name string, int to string), by snipercup
❤️ #37610 Cant sheath a carving knife, by NyarlathotepZERO
❤️ #37609 Tool name strings to objects, by snipercup
❤️ #37608 Remove vending item groups from nonsensical places, by ifreund
❤️ #37607 DOC: renamed an instrument description field from "descriptions" to "player_descriptions", by snipercup
❤️ #37602 Fix default chance for ammo effects to 100, by ZhilkinSerg
❤️ #37601 Deduplicate some JSON data:, by BevapDin
❤️ #37600 Fix bug in wield UI, by anothersimulacrum
❤️ #37596 Monstergroups.json sorting, by RarkGrames
❤️ #37595 Vehicle_parts.json sorting, by RarkGrames
❤️ #37594 Moved diving code before the check for terrain's "climbality", by Night-Pryanik
❤️ #37593 Melee.json sorting, by RarkGrames
❤️ #37590 Diving and Surfacing no longer functioning, by FluffyMagicalUnicorn
❤️ #37589 Fix astyle regression, by ZhilkinSerg
❤️ #37587 Routine i18n updates on 31 Jan 2020, by BrettDong
❤️ #37581 Fix a few wrong coordinate conversions that cause generation of meaningless overmaps, by park66665
❤️ #37580 Fix missing silo on GO mod, by Kilvoctu
❤️ #37574 Fix aborting from the "Create World" window, by Kromgart
❤️ #37573 Return the default font to Terminus and slightly improve fallback handling, by ifreund
❤️ #37570 Comestible-modern-json-3, by snipercup
❤️ #37568 Change gray to dark gray - Fixes #37562, by AMurkin
❤️ #37567 Fix color tags in photo texts, by ZhilkinSerg
❤️ #37566 Add firestarter action to lit candle, by ZhilkinSerg
❤️ #37565 Corner text on the overmap in a box of the correct width, by AMurkin
❤️ #37564 ESAPI Plate Carrier Disassembly Issue, by Xanmyral
❤️ #37563 Update recipe_food.json, by ashGlaw
❤️ #37562 couldn't parse color: c_grey when trying to view photo from the camera, by eilaattwood
❤️ #37561 Added OA-93 pistol and carbine, by RarkGrames
❤️ #37560 Spell books show up in the [R]ead menu, by Fris0uman
❤️ #37559 Generic Guns typo fix, by CountAlex
❤️ #37558 Jsonize bash and cut protection from bionics, by Fris0uman
❤️ #37557 Oversize flag to ankle ammo pouch, by RarkGrames
❤️ #37556 Bugfix message wearing UNDERSIZEd things as Tiny, by Muffindrake
❤️ #37555 Fix astyle regression, by anothersimulacrum
❤️ #37549 Fix construction menu filtering and a few other tweaks, by Qrox
❤️ #37547 #37537 make lit candle a firestarter, by jkraybill
❤️ #37546 Updated maintainer for Growable/Garden Pots Mod, by NastyNate2612
❤️ #37545 Remove all references to basement_bionic from region settings, by ralreegorganon
❤️ #37544 More repairs like flags, by Brian-Otten
❤️ #37543 Bionic lighter can't be used to lit a smoking rack and charcoal kiln., by eilaattwood
❤️ #37542 Add status popups to save file loading and options menu, by Qrox
❤️ #37541 Fixed offset for bionics slots UI, by Night-Pryanik
❤️ #37539 "basement_bionic" error, by araneyl
❤️ #37538 Fix consuming menu filter cleared after consuming an item, by Qrox
❤️ #37537 candle (lit) is not a fire source, by l29ah
❤️ #37536 Bionic slots mod graphics offset, by molkero
❤️ #37531 let reins_tackle spawn, by curstwist
❤️ #37529 Cyberjunkie fix, by RarkGrames
❤️ #37528 Prevent safecracking attempt while wearing earbuds, by wapcaplet
❤️ #37527 Fix savegame migration of bionic basement overmap terrain, by ZhilkinSerg
❤️ #37526 [WIP] Adds minor armor piercing values to explosion fragments, by CountAlex
❤️ #37524 Obsolete survivor helmets, by ymber
❤️ #37522 Crash on loading a savegame, by ektoplazm
❤️ #37521 Update Integrated toolset Drilling quality to match description, by RobertoVGoulart
❤️ #37520 Fix possible division by 0 during skill rust, by ifreund
❤️ #37519 Adjust Hub 01 environmental suit values, by Dziugaske
❤️ #37518 Fix arithmetical error on load, by AMurkin
❤️ #37517 Fix crash when exiting from options menu after failed loading, by Qrox
❤️ #37516 "Arithmetical error" leading to crash, by FeelsBadMatey
❤️ #37515 src/mapgen.cpp:5874 [std::vector<item*> map::place_items(const items_location&, int, const tripoint&, const tripoint&, bool, const time_point&, int, int)] place_items: invalid item group 'bunkbed', om_terrain = 'bunker_basement' (bunker_basement), by l29ah
❤️ #37514 Fix plural names in the Generic Guns mod, by AMurkin
❤️ #37513 Lowered excessive reading times of some cooking books., by Kelenius
❤️ #37511 Speech copy-paste fixes, by RarkGrames
❤️ #37509 rename mixed gunpowder, by Brian-Otten
❤️ #37507 Doc office fix, by RarkGrames
❤️ #37506 Grenades.json into explosives.json, by RarkGrames
❤️ #37505 Armor.json sorting pt. 7, by RarkGrames
❤️ #37503 Adds font fallback support for map and overmap fonts, by Qrox
❤️ #37502 Integrated Toolset CBM missing Hand Drill, by Unrepentant-Atheist
❤️ #37500 Refactor 3 catacurses functions a bit, by AMurkin
❤️ #37499 Fix breaking grab without spending moves by trying to climb up or down, by Night-Pryanik
❤️ #37498 Adds looks_like flags, by Brian-Otten
❤️ #37495 Comfort item message spam trying to and during sleep, by Illgowiththisname
❤️ #37494 Fix stacks of ammo giving one round of components, by Rogal-Dorn
❤️ #37491 Update books.json, by LilShiningMan
❤️ #37490 Life Will Find A Way: Change maintainer of DinoMod to @damien, by damien
❤️ #37489 Font fallback support is incomplete, by RattlebonesJones
❤️ #37488 Exploit: breaking out of the grab without spending moves, by l29ah
❤️ #37487 Show messages when pet is captured or released, by wapcaplet
❤️ #37486 fix magic basement spawn, update, by curstwist
❤️ #37485 fix orichalcum frames in tests, by KorGgenT
❤️ #37484 Adjust MRE caloric value to reflect real MREs, by Dziugaske
❤️ #37483 Changed maintainer for Mythical Martial Arts mod, by Hymore246
❤️ #37482 Improve overmapbuffer searching routines, by codemime
❤️ #37481 make f_cupboard into a usable workbench, with all that entails, by esotericist
❤️ #37480 Reorganize monsters.json and audit CLASSIC tag, by I-am-Erk
❤️ #37479 fix high tech low life start, by curstwist
❤️ #37478 fix house starting locations, by curstwist
❤️ #37477 I volunteer as tribute: Claiming a maintainer role on Classic Zombies., by I-am-Erk
❤️ #37474 Make feature template use headers, not bold text, by I-am-Erk
❤️ #37473 Fix house id matching in hardcoded missions, by ralreegorganon
❤️ #37472 Display Correct read times at character creation, by Fris0uman
❤️ #37470 Improve recipe loading speed by changing auto requirements calculation to requirements check in unit test, by Qrox
❤️ #37469 Overworld map is plastered with "Abandoned Drivethrough"s, by AncientSion
❤️ #37468 Armor.json sorting pt. 6, by RarkGrames
❤️ #37467 Fixes overmap vehicle tracking/remembering with bike rack, by SeventhSandwich
❤️ #37466 Tool name plural and name to object, by snipercup
❤️ #37465 Mainline INT based learning, by ZhilkinSerg
❤️ #37463 Fruit wine now requires yeast, by jkraybill
❤️ #37462 Insecticide can be made with lye powder, or much less lye #36396, by jkraybill
❤️ #37461 Added period to Warrener dialogue line., by jkraybill
❤️ #37458 Fix typo in microlab_generic_edge.json, by John-Candlebury
❤️ #37457 Make bicycles more likely to exist, by wapcaplet
❤️ #37451 Pedal-driven bicycles are unrealistically rare, by JerreeLynn
❤️ #37449 Fix error on game load, by Hirmuolio
❤️ #37447 Gun modern json name format, by snipercup
❤️ #37445 food_recipe.json error, by florosgpl
❤️ #37442 Added hint about minefields to the Overrun scenario, by RarkGrames
❤️ #37441 Armor.json sorting pt. 5, by RarkGrames
❤️ #37440 Change "Disassemble everything" wording, by RobertoVGoulart
❤️ #37438 Update Graphical Overmap, by Kilvoctu
❤️ #37436 Migrate construction to use int_id and string_id, by Qrox
❤️ #37435 Item category modern json name, by snipercup
❤️ #37434 Mutation modern names format, by snipercup
❤️ #37433 Explain the difference between tiles and curses on release page, by snipercup
❤️ #37432 pluralization and grammar fixes: spam, canned salmon, charcoal, quest, by jkraybill
❤️ #37429 [WIP] Reduced farm spam, by wapcaplet
❤️ #37428 fix house spawns, by curstwist
❤️ #37427 Build roofs over dirt, and dig stairs in roofed dirt tiles, by ashGlaw
❤️ #37426 Mutations modern json names and doubles, by snipercup
❤️ #37423 Sleep deprivation cleanup, by anothersimulacrum
❤️ #37422 Move item description to the top of the item info panel, by wapcaplet
❤️ #37421 Update documentation on gun valid mod locations, by snipercup
❤️ #37419 Updated and improved MODDING.md, by Inglonias
❤️ #37418 Adds extra whitespace to fix tests fail, by CountAlex
❤️ #37417 Avoid uninitialized resistance values, by jbytheway
❤️ #37413 Replace Food and Drink labels with Hunger and Thirst, by Fris0uman
❤️ #37412 Fix magazine unloading (again), by Inglonias
❤️ #37411 Bunker bed item group fix, by RarkGrames
❤️ #37410 Armor.json sorting pt. 4, by RarkGrames
❤️ #37409 Can't unload any magazine, by RobertoVGoulart
❤️ #37408 item group sorting 6, by LilShiningMan
❤️ #37407 update ITEM_CATEGORY documentation - property priority_zones , by snipercup
❤️ #37406 Obsolete flaming weapons, by ymber
❤️ #37402 Fix footsteps translation, by 8street
❤️ #37401 Refresh whole screen after selecting "What to do with your X" query, by Night-Pryanik
❤️ #37400 Item Group Sorting #5, by LilShiningMan
❤️ #37396 Json time standardization for some constructions, vehicle parts and ammo, by wapcaplet
❤️ #37395 Removed redundant hotplate on onboard chemistry lab, by SeventhSandwich
❤️ #37394 Pull out more string consts into cata_string_consts.h, by Ramza13

LIKED ISSUE

👍 #37497 WIP: Initial Blazemod re-work, by Soup-de-Loop
It received 👍 x13, 😄 x0, 🎉 x10 and ❤️ x2.

NOISY ISSUE

🔈 #37561 Added OA-93 pistol and carbine, by RarkGrames
It received 16 comments.


PULL REQUESTS

Last week, 216 pull requests were created, updated or merged.

UPDATED PULL REQUEST

Last week, 74 pull requests were updated.
💛 #37619 Gun volume auditing for .380 ACP, by LaVeyanFiend
💛 #37616 Sledge Expansion and Refactor, by Xanmyral
💛 #37613 Lower on_dodge argument to 5 for boomer bile., by arijust
💛 #37612 Gun volume auditing for 5.7mm, by LaVeyanFiend
💛 #37605 Adjust grenade lethality test to count casualties differently from kills, by kevingranade
💛 #37604 [WIP] Add boiled fiddleheads and butter to relevant recipes, by ashGlaw
💛 #37598 Add the option to display ascii art in item description, by Fris0uman
💛 #37597 Improve directional highlight prompts, by ifreund
💛 #37592 Removed VARSIZE flag from accessories., by Kelenius
💛 #37585 Adjust grenade values, by Brian-Otten
💛 #37584 [CR] Make Aftershock atomic smartphone a valid music-playing device., by eilaattwood
💛 #37578 Refluff power armour and adjust stats slightly, by I-am-Erk
💛 #37577 [WIP] Throwing knife bandolier, by ashGlaw
💛 #37576 Gun volume auditing for .38/.357 handguns, by LaVeyanFiend
💛 #37575 Allow black/whitelisting scenarios, by anothersimulacrum
💛 #37572 WIP: Migrate and update secret gas station from Fuji Structures, by I-am-Erk
💛 #37552 Use text snippets for tutorial messages, by ZhilkinSerg
💛 #37550 Fixed canning ratios for tomatoes / fruit / liver / red sauce, by jkraybill
💛 #37540 Add subway maps, by wapcaplet
💛 #37530 [Aftershock] Mutant npcs to aftershock, by Maleclypse
💛 #37512 Adds new starting scenario - Crazy party and new starting profession - Frat Boy/Sorority Girl, by CountAlex
💛 #37497 WIP: Initial Blazemod re-work, by Soup-de-Loop
💛 #37493 Classic Zombies / DDotD: Expand blacklists for classic mode, by I-am-Erk
💛 #37460 Fix map memory edge case, by Trioct
💛 #37453 Jsonize vehicle parts requiring other vehicle parts to be installed, by Hirmuolio
💛 #37450 Allow for specialization of activity parameters, by ifreund
💛 #37444 Added FM 20-32 Mine/Countermine Operations manual, by RarkGrames
💛 #37431 Sus bathroom 3.5, by xanderrootslayer
💛 #37416 Rebalance CBM drops rates, by Dziugaske
💛 #37414 Move more string consts into cata_string_consts.h, by Ramza13
💛 #37404 Only give message about sleeping aid once, by Fris0uman
💛 #37399 Allow ammunition to burn and make small explosions with loud sounds, by SeventhSandwich
💛 #37330 NPC worker downtime - wandering and sitting on chairs, by davidpwbrown
💛 #37329 [WIP][CR] Add assign reader for damage instances, deprecate legacy damage code, by anothersimulacrum
💛 #37325 Allow NPCs to use basecamp storage zone for activities/jobs, by davidpwbrown
💛 #37314 Allow professions to start with a nearby vehicle - trucker profession, by davidpwbrown
💛 #37300 [WIP]NPC work log - for debugging and feedback, by davidpwbrown
💛 #37278 Add missing Krav Maga Weapons: Take 2, by JohnWildkins
💛 #37271 Moved mass grave terrain and special to map extra, by ZhilkinSerg
💛 #37263 WIP Autolearn recipes rework cooking part 1, by Maleclypse
💛 #37241 Rebalance archery take... 5?, by kevingranade
💛 #37220 Flintlock rilfe to musket name change and addition of a proper rifle, by Ker-Nes
💛 #37200 RC vehicle steering indicator & vision, by naka123
💛 #37158 Bugs are getting more gross, by I-am-Erk
💛 #37144 Chemistry Revolution: Lithium, by roaringjohn
💛 #37129 Remove scent diffusion over water by implementing NO_SCENT flag, by sayke
💛 #37103 Magical plants and where to find them, by John-Candlebury
💛 #36959 added batch time saving for all sugar recipes, by 8ctopus
💛 #36908 [Aftershock] Millyficent whately and the migo , by Maleclypse
💛 #36872 upgrade reversible recipe property, by 1n17
💛 #36870 Added "Trap Back button" option to Android prelaunch menu, by ZhilkinSerg
💛 #36816 Increased default overmap search radius, by Ker-Nes
💛 #36804 Add option to change position of look around windows, by Kilvoctu
💛 #36733 Add demon chitin armor & repairing dragon armor, by LaVeyanFiend
💛 #36722 Refactor monsters shift-v menu, by 8street
💛 #36703 Metal bridge over air tiles, by RafeHaab
💛 #36656 Item contents refactor (holster refactor 1 of 2), by KorGgenT
💛 #36645 Tweaked zombie soldier, cop and survivor drop lists, by Night-Pryanik
💛 #36578 WIP: A smaller surface research facility, by I-am-Erk
💛 #36233 Add fitness band and heartrate function for character, by CountAlex
💛 #36089 Reworked how crafting skill requirement display is generated., by ishtatann
💛 #35957 [WIP] Blazemod refactor, by ave-
💛 #35636 Magiclysm brown dragon, by ZhamelSeh
💛 #35522 [WIP]Aramid armor is like an onion, it has many layers: Kevlar rework, EOD gear and cut-gear., by tenmillimaster
💛 #35371 Add "looks_like" to all furniture and terrain, by XygenSS
💛 #34690 [WIP]Towing vehicles, by davidpwbrown
💛 #34667 Documentation for relic_data, by KorGgenT
💛 #34246 [WIP]NPC and player auto-crafting from workbench bills, by davidpwbrown
💛 #33829 Flyable Helicopters, by davidpwbrown
💛 #33776 Make vitamin deficiencies and hypervitaminosis non-cosmetic., by nexusmrsep
💛 #33556 CRIT Expansion Update [WIP], by Soupster89
💛 #33271 [CR] Removed penalties and base cost when calculating obtain_cost() for wielded item, by Raschert0
💛 #32017 [WIP][CR] Provide point types with coordinate system type-safety, by jbytheway
💛 #32012 [WIP] Fix 3d shadowcasting, by ifreund

MERGED PULL REQUEST

Last week, 142 pull requests were merged.
💜 #37630 Clean up doc formatting, by wapcaplet
💜 #37629 Glock 17 default magazine bugfix, by RarkGrames
💜 #37628 Fix faction camp blueprint recipe autocalculation consistency, by Qrox
💜 #37627 Add missing bionic doc, by Fris0uman
💜 #37626 Obsolete location mods, by ymber
💜 #37625 Monsters.json sorting, by RarkGrames
💜 #37622 Ranged.json sorting, by RarkGrames
💜 #37621 Monstergroups.json sorting pt. 2, by RarkGrames
💜 #37617 Set sap temperature when producing it, by anothersimulacrum
💜 #37609 Tool name strings to objects, by snipercup
💜 #37608 Remove vending item groups from nonsensical places, by ifreund
💜 #37607 DOC: renamed an instrument description field from "descriptions" to "player_descriptions", by snipercup
💜 #37602 Fix default chance for ammo effects to 100, by ZhilkinSerg
💜 #37601 Deduplicate some JSON data:, by BevapDin
💜 #37600 Fix bug in wield UI, by anothersimulacrum
💜 #37596 Monstergroups.json sorting, by RarkGrames
💜 #37595 Vehicle_parts.json sorting, by RarkGrames
💜 #37594 Moved diving code before the check for terrain's "climbality", by Night-Pryanik
💜 #37593 Melee.json sorting, by RarkGrames
💜 #37589 Fix astyle regression, by ZhilkinSerg
💜 #37587 Routine i18n updates on 31 Jan 2020, by BrettDong
💜 #37581 Fix a few wrong coordinate conversions that cause generation of meaningless overmaps, by park66665
💜 #37580 Fix missing silo on GO mod, by Kilvoctu
💜 #37574 Fix aborting from the "Create World" window, by Kromgart
💜 #37573 Return the default font to Terminus and slightly improve fallback handling, by ifreund
💜 #37570 Comestible-modern-json-3, by snipercup
💜 #37568 Change gray to dark gray - Fixes #37562, by AMurkin
💜 #37566 Add firestarter action to lit candle, by ZhilkinSerg
💜 #37565 Corner text on the overmap in a box of the correct width, by AMurkin
💜 #37560 Spell books show up in the [R]ead menu, by Fris0uman
💜 #37559 Generic Guns typo fix, by CountAlex
💜 #37558 Jsonize bash and cut protection from bionics, by Fris0uman
💜 #37557 Oversize flag to ankle ammo pouch, by RarkGrames
💜 #37556 Bugfix message wearing UNDERSIZEd things as Tiny, by Muffindrake
💜 #37555 Fix astyle regression, by anothersimulacrum
💜 #37549 Fix construction menu filtering and a few other tweaks, by Qrox
💜 #37547 #37537 make lit candle a firestarter, by jkraybill
💜 #37545 Remove all references to basement_bionic from region settings, by ralreegorganon
💜 #37544 More repairs like flags, by Brian-Otten
💜 #37542 Add status popups to save file loading and options menu, by Qrox
💜 #37541 Fixed offset for bionics slots UI, by Night-Pryanik
💜 #37538 Fix consuming menu filter cleared after consuming an item, by Qrox
💜 #37531 let reins_tackle spawn, by curstwist
💜 #37529 Cyberjunkie fix, by RarkGrames
💜 #37528 Prevent safecracking attempt while wearing earbuds, by wapcaplet
💜 #37527 Fix savegame migration of bionic basement overmap terrain, by ZhilkinSerg
💜 #37524 Obsolete survivor helmets, by ymber
💜 #37521 Update Integrated toolset Drilling quality to match description, by RobertoVGoulart
💜 #37519 Adjust Hub 01 environmental suit values, by Dziugaske
💜 #37518 Fix arithmetical error on load, by AMurkin
💜 #37517 Fix crash when exiting from options menu after failed loading, by Qrox
💜 #37514 Fix plural names in the Generic Guns mod, by AMurkin
💜 #37513 Lowered excessive reading times of some cooking books., by Kelenius
💜 #37511 Speech copy-paste fixes, by RarkGrames
💜 #37509 rename mixed gunpowder, by Brian-Otten
💜 #37507 Doc office fix, by RarkGrames
💜 #37506 Grenades.json into explosives.json, by RarkGrames
💜 #37505 Armor.json sorting pt. 7, by RarkGrames
💜 #37503 Adds font fallback support for map and overmap fonts, by Qrox
💜 #37500 Refactor 3 catacurses functions a bit, by AMurkin
💜 #37499 Fix breaking grab without spending moves by trying to climb up or down, by Night-Pryanik
💜 #37498 Adds looks_like flags, by Brian-Otten
💜 #37491 Update books.json, by LilShiningMan
💜 #37490 Life Will Find A Way: Change maintainer of DinoMod to @damien, by damien
💜 #37487 Show messages when pet is captured or released, by wapcaplet
💜 #37486 fix magic basement spawn, update, by curstwist
💜 #37485 fix orichalcum frames in tests, by KorGgenT
💜 #37484 Adjust MRE caloric value to reflect real MREs, by Dziugaske
💜 #37483 Changed maintainer for Mythical Martial Arts mod, by Hymore246
💜 #37482 Improve overmapbuffer searching routines, by codemime
💜 #37481 make f_cupboard into a usable workbench, with all that entails, by esotericist
💜 #37480 Reorganize monsters.json and audit CLASSIC tag, by I-am-Erk
💜 #37479 fix high tech low life start, by curstwist
💜 #37478 fix house starting locations, by curstwist
💜 #37477 I volunteer as tribute: Claiming a maintainer role on Classic Zombies., by I-am-Erk
💜 #37474 Make feature template use headers, not bold text, by I-am-Erk
💜 #37473 Fix house id matching in hardcoded missions, by ralreegorganon
💜 #37472 Display Correct read times at character creation, by Fris0uman
💜 #37470 Improve recipe loading speed by changing auto requirements calculation to requirements check in unit test, by Qrox
💜 #37468 Armor.json sorting pt. 6, by RarkGrames
💜 #37467 Fixes overmap vehicle tracking/remembering with bike rack, by SeventhSandwich
💜 #37466 Tool name plural and name to object, by snipercup
💜 #37465 Mainline INT based learning, by ZhilkinSerg
💜 #37463 Fruit wine now requires yeast, by jkraybill
💜 #37462 Insecticide can be made with lye powder, or much less lye #36396, by jkraybill
💜 #37461 Added period to Warrener dialogue line., by jkraybill
💜 #37458 Fix typo in microlab_generic_edge.json, by John-Candlebury
💜 #37457 Make bicycles more likely to exist, by wapcaplet
💜 #37449 Fix error on game load, by Hirmuolio
💜 #37447 Gun modern json name format, by snipercup
💜 #37442 Added hint about minefields to the Overrun scenario, by RarkGrames
💜 #37441 Armor.json sorting pt. 5, by RarkGrames
💜 #37440 Change "Disassemble everything" wording, by RobertoVGoulart
💜 #37438 Update Graphical Overmap, by Kilvoctu
💜 #37436 Migrate construction to use int_id and string_id, by Qrox
💜 #37435 Item category modern json name, by snipercup
💜 #37434 Mutation modern names format, by snipercup
💜 #37433 Explain the difference between tiles and curses on release page, by snipercup
💜 #37432 pluralization and grammar fixes: spam, canned salmon, charcoal, quest, by jkraybill
💜 #37428 fix house spawns, by curstwist
💜 #37427 Build roofs over dirt, and dig stairs in roofed dirt tiles, by ashGlaw
💜 #37426 Mutations modern json names and doubles, by snipercup
💜 #37423 Sleep deprivation cleanup, by anothersimulacrum
💜 #37422 Move item description to the top of the item info panel, by wapcaplet
💜 #37421 Update documentation on gun valid mod locations, by snipercup
💜 #37419 Updated and improved MODDING.md, by Inglonias
💜 #37418 Adds extra whitespace to fix tests fail, by CountAlex
💜 #37417 Avoid uninitialized resistance values, by jbytheway
💜 #37413 Replace Food and Drink labels with Hunger and Thirst, by Fris0uman
💜 #37412 Fix magazine unloading (again), by Inglonias
💜 #37411 Bunker bed item group fix, by RarkGrames
💜 #37410 Armor.json sorting pt. 4, by RarkGrames
💜 #37408 item group sorting 6, by LilShiningMan
💜 #37407 update ITEM_CATEGORY documentation - property priority_zones , by snipercup
💜 #37406 Obsolete flaming weapons, by ymber
💜 #37402 Fix footsteps translation, by 8street
💜 #37401 Refresh whole screen after selecting "What to do with your X" query, by Night-Pryanik
💜 #37400 Item Group Sorting #5, by LilShiningMan
💜 #37396 Json time standardization for some constructions, vehicle parts and ammo, by wapcaplet
💜 #37395 Removed redundant hotplate on onboard chemistry lab, by SeventhSandwich
💜 #37394 Pull out more string consts into cata_string_consts.h, by Ramza13
💜 #37388 Increased recycle center mundane loot tenfold, by RarkGrames
💜 #37387 Make int_id::operator int explicit, by Qrox
💜 #37385 Obsoleted Special 700, by RarkGrames
💜 #37373 Add suffixes and base recipes to Modular Turrets-based mods to allow proper uncrafting + other tweaks Fixes #37291, by CSHague
💜 #37367 Update tool.json to add crafting recipe for hand pump, by gavin1337
💜 #37362 Replace axe-kick with spinning back kick and add roundhouse kicks/feints to TKD, by sayke
💜 #37361 Installing gunmods takes time, by snipercup
💜 #37335 Make edamame and soybeans smokable, by CSHague
💜 #37331 Reworked Aftershock's UPS to custom battery, by gwyter
💜 #37321 Turret mount crafting recipe, by Dziugaske
💜 #37317 Mainline sleep deprivation, by anothersimulacrum
💜 #37316 Split sausage_wasteland recipe into two recipes., by arijust
💜 #37307 Added coverage to underbrush, by RarkGrames
💜 #37305 Refactor and update Graphical Overmap mod, by Kilvoctu
💜 #37295 [magiclysm] create orichalcum frame vehicle part, by KorGgenT
💜 #37281 Clean skill rust code, by Fris0uman
💜 #37272 Obsolete mods, by ymber
💜 #37193 Added trail property for ammo effects, by ZhilkinSerg
💜 #37190 Percent chance for AOE ammo effects, by ZhilkinSerg
💜 #37131 Aftershock Bloodhound Drones, by Maleclypse
💜 #36747 Canning apple cider and other juices, by Maleclypse


COMMITS

Last week there were 221 commits.
🛠️ Merge pull request #37630 from wapcaplet/mission-doc-cleanup Clean up doc formatting by ZhilkinSerg
🛠️ Clean up doc formatting The "goal" section was all running together in github's markdown viewer; changing this to table formatting makes it consistent with other tables in this doc. Also replaced tabs with spaces in JSON example and trimmed trailing whitespace. by wapcaplet
🛠️ Merge pull request #37626 from ymber/obsolete_locations Obsolete location mods by ZhilkinSerg
🛠️ Merge pull request #37628 from Qrox/fix-recipe-check Fix faction camp blueprint recipe autocalculation consistency by ZhilkinSerg
🛠️ Merge pull request #37627 from Fris0uman/doc Add missing bionic doc by ZhilkinSerg
🛠️ Merge pull request #37629 from RarkGrames/Glock-17-magazine-spawn-fix Glock 17 default magazine bugfix by ZhilkinSerg
🛠️ Vehicle_parts.json sorting (#37595) by RarkGrames
🛠️ [Monsters.json sorting (#37625) * Monsters.json sorting

This prevents users from shooting themselves in the foot by selecting a
different font and removing unifont from their font list

  • Add better default font settings

Return the default font to Terminus

Make the (over)map font square](5d5194c) by ifreund
🛠️ Merge pull request #37580 from Kilvoctu/go-silo-fix Fix missing silo on GO mod by ZhilkinSerg
🛠️ Merge pull request #37574 from Kromgart/fix-createWorld-window Fix aborting from the "Create World" window by ZhilkinSerg
🛠️ Update go_overmap_terrain_agricultural.json by Kilvoctu
🛠️ Merge pull request #37558 from Fris0uman/bio_prot Jsonize bash and cut protection from bionics by kevingranade
🛠️ Call catacurses::clear when the Create World window is aborted. In the main menu, if you access the Create World window (in any way) and then just abort that window (ESC), parts of that window remain in the top and bottom of the screen. See the screenshot https://i.imgur.com/MedTK1c.gif by Kromgart
🛠️ Use percent chance in ammo effects aoe instead of one_in chance (#37190) Co-authored-by: Kevin Granade kevin.granade@gmail.com by ZhilkinSerg
🛠️ Added trail property for ammo effects (#37193) by ZhilkinSerg
🛠️ Change gray to dark gray (#37568) by AMurkin
🛠️ Comestible-modern-json-3 by snipercup
🛠️ Canning apple cider and other juices (#36747) by Maleclypse
🛠️ Merge pull request #37544 from Brian-Otten/repairs-like-flags-for-helmets More repairs like flags by ZhilkinSerg
🛠️ Add firestarter action to lit candle by ZhilkinSerg
🛠️ Merge pull request #37565 from AMurkin/fix-overmap-corner-text-width Corner text on the overmap in a box of the correct width by ZhilkinSerg
🛠️ Ignore tags Ignore tags when getting the width of the overmap corner text by AMurkin
🛠️ Bugfix message wearing UNDERSIZEd things as Tiny (#37556) by Muffindrake
🛠️ Update ammo_pouch.json (#37557) by RarkGrames
🛠️ Merge pull request #37559 from CountAlex/gg-typo-fix Generic Guns typo fix by ZhilkinSerg
🛠️ Merge pull request #37555 from anothersimulacrum/astyle Fix astyle regression by ZhilkinSerg
🛠️ Spell books show up in the [R]ead menu by Fris0uman
🛠️ Generic Guns typo fix by CountAlex
🛠️ Display protection in item description by Fris0uman
🛠️ Jsonize CBM bash and cut protection by Fris0uman
🛠️ Fix astyle regression by anothersimulacrum
🛠️ Merge pull request #37547 from jkraybill/jk7 #37537 make lit candle a firestarter by ZhilkinSerg
🛠️ Merge pull request #37361 from snipercup/Installing-gunmods-takes-time Installing gunmods takes time by Rivet-the-Zombie
🛠️ [Add status popups to save file loading and options menu (#37542) * Display wait popup when saving and applying options

Prior to this change, bicycles had only a 3% chance among the vehicle
pool (less than half that of armored vehicles) on city streets.
This seemed way too low, so I wanted to give bikes a fairer chance.

Fixes #37451

This commit changes three vehicle groups, including:

city_vehicles:

  • Bicycle equally likely as the standard car,
    or twice as likely as a Hippie Van.
  • Dirt bike as likely as a Hatchback or Hippie Van
  • Electric bicycle as likely as a Beetle or RV

suburban_home:

  • Bicycle as likely as standard car
  • Dirt bike as likely as SUV
  • Electric bicycle possible, as likely as scooter or sports car

parkinglot:

  • Bicycle as likely as car or flatbed truck
  • Dirt bike possible, as likely as hatchback or motorcycle
  • Reduce bicycle spawn frequency somewhat

Based on PR feedback from other devs/players, I'm dialing back the
bicycle spawn frequency significantly from my previous commit.

The total adjustment now is that bicycles are roughly 1.5 - 2 times as
likely to appear in city streets, suburban homes, and parking lots, as
they are in the current experimental branch.

Adjustments made in this commit include:

In "city_vehicles" (i.e. in streets everywhere):

  • "bicycle" weight is 800 (originally 400), making them
    rarer than "car", "car_hatch", "ambulance", or "hippie_van",
    but more likely than "beetle", "car_mini", "bus", "rv", or "4x4_car".
    Same chance of spawning as a "pickup" or "suv".

  • "bicycle_dirt" weight is 200 (originally 0, impossible), making them
    as likely as "suv_electric", "motorcycle", "truck_swat", or "fire_engine"

  • "bicycle_electric" weight is back to 100 (originally 100)

In "suburban_home":

  • "bicycle" weight is now 200 (originally 150),
    same chance as "4x4_car" or "motorcycle"

  • "bicycle_dirt" weight is now 150 (originally 125),
    same chance as "car_anmlcmpt"

And in "parkinglot":

  • "bicycle" weight left at 1000 (originally 500)

  • "bicycle_dirt" removed again (back how it was before)

Partially fixes #37451

  • Add a bike shed to house08 and house_patio

To get a few more pedal-powered bicycles and parts into the world in a
less conspicuous way than simply spamming them onto the city streets

Fixes #37451

As suggested by @I-am-Erk, this adds a 6x6 nestable mapgen module
containing a simple metal bike shed. It's modeled after the 6x6_junk
shed, with flimsier metal walls, but still having locked (pickable)
metal doors, so it's not a total smash-and-grab.

Inside the shed is a 50% chance of finding a "bikeshop" vehicle, most
often a "bicycle", "bicycle_dirt", or "bicycle_electric", but with some
chance of "tandem", "scooter", "unicycle" etc.

It's furnished with a workbench and metal shelf, across which there is a
low (10%) chance of seeing 1-3 "bikeshop_tools", usually a bike part
(wheel, horn, foot crank, saddle) but sometimes such goodies as a wrench,
screwdriver set, duct tape, or even (very low chance) a toolbox!

I found two houses where this shed seems to fit well with the layout
("house08" and "house_patio"), and included the new bike shed with the
same probability as "shed_6x6_woodworker".

  • Have correctly linted JSON

My JSON failed linting, now it should work

  • Remove the trailing newline

To see if that is enough lint removal](7a6ccdd) by wapcaplet
🛠️ Keep consuming menu filter when consuming multiple items by Qrox
🛠️ [fix magic basement spawn, update interior (#37486) * fix magic basement spawn, update

  • add save support

  • shift dog spawns to a new house

since I'm using this for the magic basement, moving the dog spawns for player survivability.](3045555) by curstwist
🛠️ Use mod_moves; mp3 on/off time to 2 seconds By making the mp3 player take 2 seconds to turn off, the avatar status indicator is correctly updated, and earphone effect is correctly refreshed, allowing a safecrack attempt immediately after turning off the mp3 player. Increasing the mp3 turn-on time to 2 seconds for symmetry. by wapcaplet
🛠️ let reins_tackle spawn by curstwist
🛠️ Merge pull request #37527 from ZhilkinSerg/fix-bionic-basement-savegame-migration Fix savegame migration of bionic basement overmap terrain by codemime
🛠️ Merge pull request #37470 from Qrox/recipe-loading-perf Improve recipe loading speed by changing auto requirements calculation to requirements check in unit test by ZhilkinSerg
🛠️ Merge pull request #37524 from ymber/survivor_helmets Obsolete survivor helmets by ZhilkinSerg
🛠️ [Cyberjunkie fix (#37529) * Update professions.json

This reverts commit 873c253.

Co-Authored-By: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com

  • Update data/json/items/tool/electronics.json

Co-Authored-By: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com

  • Update data/json/items/tool/explosives.json

Co-Authored-By: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com

  • Update data/json/items/tool/lighting.json

Co-Authored-By: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com

  • Update data/json/items/tool/lighting.json

Co-Authored-By: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com

Co-authored-by: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com](3da5eb4) by snipercup
🛠️ Update tool.json (#37367) by gavin1337
🛠️ [Turret mount crafting recipe (#37321) * Update recipe_vehicle.json

Co-authored-by: ColdandDead 59815584+ColdandDead@users.noreply.github.com](6c29cba) by ashGlaw
🛠️ [Make edamame and soybeans smokable (#37335) * Make edamame and soybeans smokable

Soybeans and edamame can both be smoked. Edamame spoils quickly and when roasted lasts 2 seasons. Soybeans last a year in-game the smoking process makes them edible but lasting only 2 seasons. Internet searches confirm smoked edamame and soy nut recipes.](00ce335) by CSHague
🛠️ Fix footsteps translation (#37402) by 8street
🛠️ [Armor.json sorting pt. 5 (#37441) * Storage.json and sheath.json

This commit moves item descriptions to the top of basic_info, just below
the item name, to make it easier to see what I'm looking at.](8fcf7b8) by wapcaplet
🛠️ [item group sorting 6 (#37408) * item group sorting 6

created two new .jsons -- jewellery_gems and activities_hobbies. Moved various lists from item_groups into other .jsons.](c4b028f) by LilShiningMan
🛠️ Mutations modern json names and doubles (#37426) by snipercup
🛠️ Merge pull request #37421 from snipercup/Update-documentation-on-gun-valid-mod-locations Update documentation on gun valid mod locations by ZhilkinSerg
🛠️ Merge pull request #37432 from jkraybill/jk3 pluralization and grammar fixes: spam, canned salmon, charcoal, quest by ZhilkinSerg
🛠️ Merge pull request #37428 from curstwist/fix-house_crack-spawns fix house spawns by Rivet-the-Zombie
🛠️ pluralization and grammar fixes: spam, canned salmon, charcoal, Brigitte LaCroix quest by jkraybill
🛠️ fix house spawns by curstwist
🛠️ Remove useless melatonin tablet iuse, external opt There wasn't really any reason for the melatonin tablet to have a separate iuse, instead of using the consume drug actor. The external option for sleep deprivation was also not very useful, and was removed as such. While converting the melatonin tablet to the consume drug iuse, I noticed it could not use time_duration strings, so I enabled the use of those for it. Making these changes trigerred test failures, so I made adjustments to the tests to fix those. by anothersimulacrum
🛠️ Update documentation on gun valid mod locations by snipercup
🛠️ Updated and improved MODDING.md by Inglonias
🛠️ Merge pull request #37413 from Fris0uman/panhunger Replace Food and Drink labels with Hunger and Thirst by ZhilkinSerg
🛠️ Merge pull request #37410 from RarkGrames/Armor.json-sorting-pt.-4 Armor.json sorting pt. 4 by ZhilkinSerg
🛠️ Merge pull request #37417 from jbytheway/uninitialized-resistances Avoid uninitialized resistance values by ZhilkinSerg
🛠️ Merge pull request #37418 from CountAlex/spacefix Adds extra whitespace to fix tests fail by ZhilkinSerg
🛠️ Adds extra whitespace to fix tests fail by CountAlex
🛠️ Avoid uninitialized resistance values The resistances constructor for monsters left the DT_ELECTRIC value uninitialized. This led to inconsistent behaviour and CI test failures. Ensure it's initialized. by jbytheway
🛠️ Merge pull request #37412 from Inglonias/fix-mags-again Fix magazine unloading (again) by ZhilkinSerg
🛠️ Update bunker.json (#37411) by RarkGrames
🛠️ Replace Food and Drink labels with Hunger and Thirst by Fris0uman
🛠️ Fix magazine unloading (again) by Inglonias
🛠️ security van uses orichalcum by KorGgenT
🛠️ Armor.json sorting pt. 4 by RarkGrames
🛠️ [Add suffixes and base recipes to Modular Turrets-based mods to allow proper uncrafting + other tweaks Fixes #37291 (#37373) * Modernize craft times

Craft times were still in 100 moves per 6 seconds era.

  • Add id_suffix "from_scrap" to manhack recipes, remove inactive manhack from scrap recipe, modern time

Adding Id suffix should enable one to craft manhacks from the whole components or rebuild them from scrap components and damaged manhacks. This should allow inactive manhacks to be dismantled again fixing CleverRaven:#37291

Removed inactive manhack from "from_scrap" entries.

  • Added from scratch recipes and changed suffix ids

Changed suffix ids to "repair" on repair recipes to manage ambiguity.

Added base recipes that match the recipes for CROWS II turret sans weapon with additional programming and mechanical expertise and difficulty being the separation between the manufacture types, implying the user has to train or program the AI core to operate the weapon. Repair recipes require electrohack to repair, the majority of the time spent hacking the broken AI core into its original function. The from-scratch recipes added imply the builder is working from a reset AI core that is is in working order and will easily accept programming instructions and the additional 10 minutes added is for completely building the turret from parts.](16ef318) by CSHague
🛠️ Refactor and update Graphical Overmap mod (#37305) by Kilvoctu
🛠️ Aftershock Bloodhound Drones (#37131) by Maleclypse
🛠️ Merge pull request #37395 from SeventhSandwich/chemlab-hotplate-rework Removed redundant hotplate on onboard chemistry lab by ZhilkinSerg
🛠️ Revoked RECHARGE flag from Aftershock's UPS items/tools (#37331) by gwyter
🛠️ [Pull out more string consts into cata_string_consts.h (#37394) * Pull out string consts from tons of files

Integer times in some ammo and vehicle recipes were converted such that
100 is 1 turn, and since 1 turn is 1 second, this means "time: 4000" is
a duration of 40 seconds, and "time: 30000" is a duration of 5 minutes.
Again I checked in-game for these recipes to be sure of my
interpretation (despite a few of these seeming unrealistically quick,
such as the 5-second boat oars).

Partial fix for #36110](88cbf39) by wapcaplet
🛠️ [Obsoleted Special 700 (#37385) * Added Special 700 to guns_rifle_improvised

  • Reverted the item group addition

  • Replaced the gun with a Reminton 700 in mapgen files

  • Obsoleted the gun](8c1d65e) by RarkGrames
    🛠️ [Increased recycle center mundane loot tenfold (Increased recycle center mundane loot tenfold #37388) * Buffed mundane item weights

  • Increased loot amount tenfold

  • Increased recycle bin storage capacity

  • Update data/json/itemgroups/locations.json

Co-Authored-By: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com

  • Added some more items and fixed wrong ones

Co-authored-by: I-am-Erk 45136638+I-am-Erk@users.noreply.github.com](94515f5) by RarkGrames
🛠️ Update inventory.cpp removed redundant hotplate pseudoitem by SeventhSandwich
🛠️ Mainline sleep deprivation (#37317) by anothersimulacrum


CONTRIBUTORS

Last week there were 48 contributors.
👤 ZhilkinSerg
👤 wapcaplet
👤 RarkGrames
👤 Qrox
👤 Fris0uman
👤 ymber
👤 Rivet-the-Zombie
👤 anothersimulacrum
👤 snipercup
👤 kevingranade
👤 ifreund
👤 BevapDin
👤 Night-Pryanik
👤 BrettDong
👤 park66665
👤 Kilvoctu
👤 Kromgart
👤 AMurkin
👤 Maleclypse
👤 Muffindrake
👤 CountAlex
👤 jkraybill
👤 ralreegorganon
👤 Brian-Otten
👤 sayke
👤 Dziugaske
👤 curstwist
👤 codemime
👤 RobertoVGoulart
👤 Kelenius
👤 damien
👤 Hymore246
👤 I-am-Erk
👤 LilShiningMan
👤 esotericist
👤 KorGgenT
👤 gavin1337
👤 SeventhSandwich
👤 John-Candlebury
👤 Hirmuolio
👤 ashGlaw
👤 CSHague
👤 8street
👤 arijust
👤 Inglonias
👤 jbytheway
👤 gwyter
👤 Ramza13


STARGAZERS

Last week there were 29 stagazers.
Coder12a
lwyj123
qwaszx000
Qwertyfizz
mipesom
inphobia
krapans
dragonlotion
Xdynix
RQWorldblender
tetraphoz
GeekDuanLian
chengjingfeng
VanillaBrooks
maybeinit
MKoesters
helloqinglan
Ende93
wangyichengsh
Moop204
jackbondpreston
justinyanme
zhangbbsday
Yany1
ywjno
JoaoCostaIFG
SpeedHacked
Aristarhys
NieelsHub
You all are the stars! 🌟


RELEASES

Last week there were 35 releases.
🚀 cdda-jenkins-b10289 Cataclysm-DDA experimental build #10289
🚀 cdda-jenkins-b10288 Cataclysm-DDA experimental build #10288
🚀 cdda-jenkins-b10287 Cataclysm-DDA experimental build #10287
🚀 cdda-jenkins-b10286 Cataclysm-DDA experimental build #10286
🚀 cdda-jenkins-b10285 Cataclysm-DDA experimental build #10285
🚀 cdda-jenkins-b10284 Cataclysm-DDA experimental build #10284
🚀 cdda-jenkins-b10283 Cataclysm-DDA experimental build #10283
🚀 cdda-jenkins-b10282 Cataclysm-DDA experimental build #10282
🚀 cdda-jenkins-b10281 Cataclysm-DDA experimental build #10281
🚀 cdda-jenkins-b10280 Cataclysm-DDA experimental build #10280
🚀 cdda-jenkins-b10279 Cataclysm-DDA experimental build #10279
🚀 cdda-jenkins-b10278 Cataclysm-DDA experimental build #10278
🚀 cdda-jenkins-b10277 Cataclysm-DDA experimental build #10277
🚀 cdda-jenkins-b10276 Cataclysm-DDA experimental build #10276
🚀 cdda-jenkins-b10275 Cataclysm-DDA experimental build #10275
🚀 cdda-jenkins-b10274 Cataclysm-DDA experimental build #10274
🚀 cdda-jenkins-b10273 Cataclysm-DDA experimental build #10273
🚀 cdda-jenkins-b10272 Cataclysm-DDA experimental build #10272
🚀 cdda-jenkins-b10271 Cataclysm-DDA experimental build #10271
🚀 cdda-jenkins-b10270 Cataclysm-DDA experimental build #10270
🚀 cdda-jenkins-b10269 Cataclysm-DDA experimental build #10269
🚀 cdda-jenkins-b10268 Cataclysm-DDA experimental build #10268
🚀 cdda-jenkins-b10267 Cataclysm-DDA experimental build #10267
🚀 cdda-jenkins-b10266 Cataclysm-DDA experimental build #10266
🚀 cdda-jenkins-b10265 Cataclysm-DDA experimental build #10265
🚀 cdda-jenkins-b10264 Cataclysm-DDA experimental build #10264
🚀 cdda-jenkins-b10263 Cataclysm-DDA experimental build #10263
🚀 cdda-jenkins-b10262 Cataclysm-DDA experimental build #10262
🚀 cdda-jenkins-b10261 Cataclysm-DDA experimental build #10261
🚀 cdda-jenkins-b10260 Cataclysm-DDA experimental build #10260
🚀 cdda-jenkins-b10259 Cataclysm-DDA experimental build #10259
🚀 cdda-jenkins-b10258 Cataclysm-DDA experimental build #10258
🚀 cdda-jenkins-b10257 Cataclysm-DDA experimental build #10257
🚀 cdda-jenkins-b10256 Cataclysm-DDA experimental build #10256
🚀 cdda-jenkins-b10255 Cataclysm-DDA experimental build #10255


That's all for last week, please 👀 Watch and Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃

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