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Chemical Imbalance Causes Permanent Very Cold Status #37439

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Grubleafeater opened this issue Jan 27, 2020 · 5 comments
Closed

Chemical Imbalance Causes Permanent Very Cold Status #37439

Grubleafeater opened this issue Jan 27, 2020 · 5 comments
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<Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies

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@Grubleafeater
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Describe the bug

If you take the Chemical Imbalance trait, some of the 'you feel very cold' triggers cause you to be Very Cold. While the opposite effect fades, leaving you at the temperature you were at, the display for Very Cold continues to be...very cold, with a permanent (Rising!) next to it.

Steps To Reproduce

Select the Chemical Imbalance trait and wait for Very Cold to trigger

Expected behavior

Temperature should stabilize after a while.

@scorpion451
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scorpion451 commented Jan 28, 2020

Probably related: I've yet to catch it happening in an easy-to-reproduce way, but I've twice had characters experience runaway heat (as in, hot air 4, flood the area with 270F+ temperatures) when warming from a biotic generator intersects with suddenly feeling hot or similar brief spikes in local perceived temperature.

@stale
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stale bot commented Feb 27, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 27, 2020
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stale bot commented Mar 28, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Mar 28, 2020
@jfrikker
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This happened in my game. It looks like the problem was that the chemical imbalance trait was reducing the temperature of my eyes, but they weren't being warmed back up? I'm not sure if temperature affects the eyes normally (I guess not). I used the debug menu to remove the trait, which didn't help. I also edited the save file by hand to change the eye temperature from where it was (2000) to "normal" (5000). That resolved the Very Cold status issue.

@anothersimulacrum anothersimulacrum added <Bug> This needs to be fixed Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies labels Aug 15, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Aug 15, 2020
@anothersimulacrum
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Eyes should never have their temperature modified.

@anothersimulacrum anothersimulacrum added [C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor labels Aug 15, 2020
@I-am-Erk I-am-Erk closed this as completed Sep 8, 2021
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Labels
<Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
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