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FUNCTION : void overmap::unserialize(std::istream&)
FILE : src/savegame.cpp
LINE : 928
now I'm getting this crash with similar error after loading a game, should I open another issue?
I cannot reliably reproduce it though, once it crashed 1 minute after loading while I was crafting and then it crashed while auto-driving 10 minutes into the game.
Describe the bug
Crash on savegame loading
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
game loads successfully
Screenshots
crash.log
debug.log
Gracewood.zip
Versions and configuration
Additional context
Add any other context about the problem here.
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