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If the player loads a bike while on the seat, leaves the seat, unloads the bike and moves on the seat debugmsg( "map::board_vehicle: passenger (%s) is already there",
A clear and concise description of what the bug is.
Steps To Reproduce
Drive you bike to the bike rack. Stop driving. Load the Vehicle. leave the vehicle and unload it. reenter the vehicle.
Expected behavior
There should not be any passenger on a loaded vehicle. Its just some pipes and strings.
If we get pulled over we are done
Clear all tags for passengers or prevent loading a vehicle while inside the loaded vehicle.
If its to general with "while inside a vehicle" a player cant load while, for example, in the doorframe of the main vehicle.
Versions and configuration
OS: Linux
OS Version: Arch
Game Version: 0.D-11791-g2c159093e7-dirty [64-bit]
Graphics Version: Tiles
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
Add any other context about the problem here.
DEBUG : map::board_vehicle: passenger (Jimmy 'Gentle' Nash) is already there
FUNCTION : void map::board_vehicle(const tripoint &, player *)
FILE : src/map.cpp
LINE : 958
something something vehicle.cpp line 2368?
The text was updated successfully, but these errors were encountered:
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
Describe the bug
If the player loads a bike while on the seat, leaves the seat, unloads the bike and moves on the seat
debugmsg( "map::board_vehicle: passenger (%s) is already there",
A clear and concise description of what the bug is.
Steps To Reproduce
Drive you bike to the bike rack. Stop driving. Load the Vehicle. leave the vehicle and unload it. reenter the vehicle.
Expected behavior
There should not be any passenger on a loaded vehicle. Its just some pipes and strings.
If we get pulled over we are done
Clear all tags for passengers or prevent loading a vehicle while inside the loaded vehicle.
If its to general with "while inside a vehicle" a player cant load while, for example, in the doorframe of the main vehicle.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
Add any other context about the problem here.
DEBUG : map::board_vehicle: passenger (Jimmy 'Gentle' Nash) is already there
FUNCTION : void map::board_vehicle(const tripoint &, player *)
FILE : src/map.cpp
LINE : 958
something something vehicle.cpp line 2368?
The text was updated successfully, but these errors were encountered: