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ui: cursor treatment #39638

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2 of 13 tasks
alex19EP opened this issue Apr 17, 2020 · 1 comment
Open
2 of 13 tasks

ui: cursor treatment #39638

alex19EP opened this issue Apr 17, 2020 · 1 comment
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Accessibility Issues regarding accessibility <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. (P5 - Long-term) Long-term WIP, may stay on the list for a while.

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@alex19EP
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alex19EP commented Apr 17, 2020

Describe the bug

this meta Issue will contain a list of UI windows witch need cursor fixes similar to PR #39588
this fixes greatly improves accessibility for VI players.

list

sorted from the most important in terms of convenience and impact on gameplay.

the list is not complete. I will amend during testing.

Steps To Reproduce

  1. open any interface window or dialog
  2. look where the system cursor is

Expected behavior

cursor needs to be at current highlighted item as described at accessibility document

Versions and configuration

  • OS: any linux
  • Graphics version: terminal

Additional context

@Leland Leland added Accessibility Issues regarding accessibility Info / User Interface Game - player communication, menus, etc. labels Apr 17, 2020
@ifreund ifreund added this to the 0.F milestone Apr 17, 2020
@ifreund ifreund added this to Proposed blockers in 0.F Release Planning Apr 17, 2020
@ifreund ifreund added the <Bug> This needs to be fixed label Apr 17, 2020
@esotericist esotericist added the (P5 - Long-term) Long-term WIP, may stay on the list for a while. label Jul 30, 2020
@esotericist esotericist added this to Accessibility issues in User Experience Jul 30, 2020
@esotericist esotericist removed this from Proposed blockers in 0.F Release Planning Jul 30, 2020
@esotericist esotericist removed this from the 0.F milestone Jul 30, 2020
@esotericist
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for anyone watching this issue, i'm not in any way suggesting this isn't important by shuffling it around in projects, but it unfortunately isn't realistic for us to try to target this in 0.F right now, considering the unfortunate nature of our rendering internals.

this will get addressed, but it has to be a long term thing as we slowly restructure how we handle display in various parts of the game.

andrei8l added a commit to andrei8l/Cataclysm-DDA that referenced this issue Jul 9, 2021
see CleverRaven#39638

tested with orca and speakup. Seems to work as well as in the crafting
menu, i.e. very poorly
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Labels
Accessibility Issues regarding accessibility <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. (P5 - Long-term) Long-term WIP, may stay on the list for a while.
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