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add draw item query when wielding holster #23116

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Mar 3, 2018
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12 changes: 12 additions & 0 deletions src/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7756,6 +7756,18 @@ bool player::wield( item& target )
if( target.is_null() ) {
return true;
}

// Query whether to draw an item from a holster when attempting to wield the holster
if( target.get_use( "holster" ) && ( target.contents.size() > 0 ) )
{
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I don't want to be annoying and don't want to discourage you from other PRs but it still wrong formatted. { should be on a previous line (see an example right above), and

if( query_yn( string_format( _( "Draw %s from %s?" ),
target.get_contained().tname().c_str(),
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@illi-kun illi-kun Mar 3, 2018

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... and we need one more space here and on a line below.

If you feel it takes to much efforts to get minor improve then simply ignore it, it will not be a blocker, at least for me.

target.tname().c_str() ) ) ) {
invoke_item( &target );
return true;
}
}

// Wielding from inventory is relatively slow and does not improve with increasing weapon skill.
// Worn items (including guns with shoulder straps) are faster but still slower
// than a skilled player with a holster.
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