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add draw item query when wielding holster #23116
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Original file line number | Diff line number | Diff line change |
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@@ -7756,6 +7756,18 @@ bool player::wield( item& target ) | |
if( target.is_null() ) { | ||
return true; | ||
} | ||
|
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// Query whether to draw an item from a holster when attempting to wield the holster | ||
if( target.get_use( "holster" ) && ( target.contents.size() > 0 ) ) | ||
{ | ||
if( query_yn( string_format( _( "Draw %s from %s?" ), | ||
target.get_contained().tname().c_str(), | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ... and we need one more space here and on a line below. If you feel it takes to much efforts to get minor improve then simply ignore it, it will not be a blocker, at least for me. |
||
target.tname().c_str() ) ) ) { | ||
invoke_item( &target ); | ||
return true; | ||
} | ||
} | ||
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// Wielding from inventory is relatively slow and does not improve with increasing weapon skill. | ||
// Worn items (including guns with shoulder straps) are faster but still slower | ||
// than a skilled player with a holster. | ||
|
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I don't want to be annoying and don't want to discourage you from other PRs but it still wrong formatted.
{
should be on a previous line (see an example right above), and