Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

move player::fall_asleep() and dependent functions to Character scope #34828

Merged
merged 2 commits into from
Oct 18, 2019

Conversation

KorGgenT
Copy link
Member

Summary

SUMMARY: Infrastructure "move player::fall_asleep() and dependent functions to Character scope"

Purpose of change

part of #34721
required in order for #34807 to work properly.

Describe the solution

moves function declarations from player to Character, changes function definitions to use new scope, changes file the function definition is in from player.cpp to character.cpp where applicable.

Testing

Compiled.

Additional context

Should not have any impact on gameplay, as no saving or loading code was touched.

@KorGgenT KorGgenT added [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style labels Oct 18, 2019
@ZhilkinSerg ZhilkinSerg merged commit 430987c into CleverRaven:master Oct 18, 2019
@KorGgenT KorGgenT deleted the fall-asleep branch August 13, 2020 04:19
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
[C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants