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Added hints for New Game modes #35927

Merged
merged 2 commits into from
Dec 8, 2019
Merged

Added hints for New Game modes #35927

merged 2 commits into from
Dec 8, 2019

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Night-Pryanik
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Summary

SUMMARY: Interface "Added hints for New Game modes."

Purpose of change

Reduce confusion for newer players when they select New Game.

Describe the solution

Created set of hints. Show it when selecting New Game.

Describe alternatives you've considered

Based on discussion in this Reddit post, rename both "Play Now!" modes to something more clear.

Testing

Launched game, selected New Game, scrolled through all game modes.

Additional context

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Hints' text and/or color could be changed if needed.

@Night-Pryanik Night-Pryanik added <Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. Character / World Generation Issues and enhancements concerning stages of creating a character or a world labels Dec 7, 2019
@@ -702,6 +702,13 @@ bool main_menu::new_character_tab()
vSubItems.push_back( pgettext( "Main Menu|New Game", "Play Now! (<F|f>ixed Scenario)" ) );
vSubItems.push_back( pgettext( "Main Menu|New Game", "Play <N|n>ow!" ) );
}
std::vector<std::string> hints;
hints.push_back( "Allows you to fully customize points pool, scenario, and character's profession, stats, traits, skills and other parameters." );
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No translation?

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Translation happens below, on line 722.

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These strings are not marked for translation. And _() will do nothing.

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Character / World Generation Issues and enhancements concerning stages of creating a character or a world <Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc.
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4 participants