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Reworked how crafting skill requirement display is generated. #36089

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Commits on Jan 8, 2020

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  4. use is_null instead of comparing against "none".

    Co-Authored-By: BevapDin <tho_ki@gmx.de>
    ishtatann and BevapDin committed Jan 8, 2020
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  5. use is_null instead of comparing against "none".

    Co-Authored-By: BevapDin <tho_ki@gmx.de>
    ishtatann and BevapDin committed Jan 8, 2020
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  6. use is_null instead of comparing against "none".

    Co-Authored-By: BevapDin <tho_ki@gmx.de>
    ishtatann and BevapDin committed Jan 8, 2020
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  7. Moved the templates from recipe.h to recipe.cpp.

    Removed the includes I had added into recipe.h for the templates.
    Moved the templates out of the recipe class since the templates didn't access any member variables.
    Renamed the templates from required_skills_string to required_skills_as_string to avoid confusing the compiler.
    ishtatann committed Jan 8, 2020
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  8. Switch from list to vector.

    Co-Authored-By: John Bytheway <jbytheway@gmail.com>
    ishtatann and jbytheway committed Jan 8, 2020
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  9. Switch from list to vector. Fix naming convention on the template ite…

    …rators. Use copy instead of for loop.
    
    Addressing PR comments.
    ishtatann committed Jan 8, 2020
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Commits on Apr 24, 2020

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