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account for the rapid strike technique in DPS calc #38880
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ZhilkinSerg
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0.E Feature Freeze
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
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(cherry picked from commit d0ec9ec)
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[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
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Summary
SUMMARY: None
Purpose of change
So DPS would calculate correctly for this damage-affecting "technique".
I'm not aware of any other techniques that need accommodations.
Describe the solution
Describe alternatives you've considered
Testing
Additional context