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Hub 01 spies on its mercenaries #51161
Hub 01 spies on its mercenaries #51161
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Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru>
"real_count": 1, | ||
"min_radius": 15, | ||
"max_radius": 40, | ||
"outdoor_only": true |
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Should this be limited (for the initial spawn) to daytime? If not, the vision_night may need increasing further - or, possibly better, give the spybot HEARS and GOODHEARING, which means it won't necessarily be great at finding the PC, but may at least be spotted heading towards something of interest.
Neat, this directly connects a piece of lore with the gameplay, great work. |
Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> Co-authored-by: chaohedgehogs <46550455+chaohedgehogs@users.noreply.github.com>
Would it be possible to make the eyebots distinguishable from the "normal" ones (and behave in a reasonable manner as well, i.e. not trying to arrest you)? I destroy the buggers on sight after having been assaulted by roaming ones without them having been called by my activity, nor having done anything anywhere near them that should cause them to consider my character a criminal. |
They are a completely different monster, and dont call the police or anything. |
That's good, I was worried about that when I saw the PR, didn't want to anger the hub by destroying one of the bots to save my skin. |
Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru> Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> Co-authored-by: chaohedgehogs <46550455+chaohedgehogs@users.noreply.github.com>
Summary
Content "Hub 01 spies on its mercenaries"
Purpose of change
Hub 01 mentions having scout drones flying around the world, but these didn't previously exist outside of dialogue. This adds some of the drones by making Hub 01 not so covertly spy on its mercenaries.
Describe the solution
Using effects on conditions, add a small chance to spawn robofac eyebots for 14 days after interacting with the intercom. At least one eyebot will spawn every 7 days, if it can find an outside spot relatively near you.
These don't actually do anything but reflect some in game lore, in the future, once talker monsters are a thing, I'll add the ability to call for support and interact with Hub 01 through them.
Testing
Load game, check the robots spawn and despawn.