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Adjust cannibal trait cost #51411

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merged 1 commit into from
Sep 6, 2021

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eltank
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@eltank eltank commented Sep 5, 2021

Summary

Balance "Adjust cannibal trait cost"

Purpose of change

While looking into #51256 I noticed that the Cannibal trait costs more points than Psychopath while being an inferior trait (Psychopath also allows cannibalism plus provides other "benefits").

Describe the solution

Change Cannibal point cost to 2.

Describe alternatives you've considered

Raise the cost of Psychopath to 3.
I think animal meat (and food in general) is sufficiently easy to obtain in large quantities, so cannibals don't get such a huge advantage from being able to eat feral humans (which is what was used to justify increasing the Cannibal cost from 1 to 3 in #41392)

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Good logic. Thanks!

@Maleclypse Maleclypse added the Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies label Sep 6, 2021
@kevingranade kevingranade merged commit 9327b56 into CleverRaven:master Sep 6, 2021
@eltank eltank deleted the rebalance_cannibal branch September 6, 2021 06:52
@actual-nh actual-nh added 0.F Backport Candidate Game: Balance Balancing of (existing) in-game features. labels Sep 6, 2021
Venera3 pushed a commit to Venera3/Cataclysm-DDA that referenced this pull request Sep 21, 2021
BrettDong added a commit that referenced this pull request Nov 27, 2021
ZhilkinSerg pushed a commit that referenced this pull request Nov 27, 2021
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4 participants