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Create no_fungal_growth mod #51418

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merged 1 commit into from
Sep 6, 2021
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eltank
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@eltank eltank commented Sep 6, 2021

Summary

Balance "Create No Fungal Growth mod"

Purpose of change

Provides an alternative to simply removing all fungus from the game for players who are fed up with the fungal exponential growth.

Describe the solution

New mod.
Remove the spores' ability to spawn fungaloids. Spores just disappear on death.

Describe alternatives you've considered

Testing

New world with the mod enabled.
image

Spawn a fungaloid. It starts poufing but that doesn't do anything except create fungal terrain.

image

Wait 24 hours. The fungaloid does a good job of planting fungus all over the place, but no additional fungaloids are created.

image

Additional context

For comparison, here is what a single fungaloid can do in 24 hours without the mod. That's 161 visible fungaloids; there are more outside the viewable area.
image

I-am-erk suggested that this mod could be on by default. I'd like to make sure there are no issues with it first (based on player feedback) but if others agree that change is easy to make in a follow-up PR. [Edit: done in #51620]

@actual-nh actual-nh added [JSON] Changes (can be) made in JSON Game: Balance Balancing of (existing) in-game features. Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. labels Sep 6, 2021
@kevingranade kevingranade merged commit d4af92c into CleverRaven:master Sep 6, 2021
@eltank eltank deleted the no_fungal_growth branch September 6, 2021 06:51
@Venera3
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Venera3 commented Sep 6, 2021

Do note that spore clouds also evolve into fungaloids, so reloading the map with spores will still spawn new fungi.

@eltank
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eltank commented Sep 6, 2021

Do note that spore clouds also evolve into fungaloids, so reloading the map with spores will still spawn new fungi.

The "upgrades": false line is supposed to take care of that.

// Disable upgrading when JSON contains `"upgrades": false`, but fallback to the
// normal behavior (including error checking) if "upgrades" is not boolean or not `false`.

@Venera3
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Venera3 commented Sep 6, 2021

I have literally forgotten that that was an option. Apologies for the brainfart!

@eltank
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eltank commented Sep 6, 2021

No worries, thanks for being thorough.

Venera3 pushed a commit to Venera3/Cataclysm-DDA that referenced this pull request Sep 21, 2021
@kevingranade
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This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/are-fungal-mycelia-left-behind-after-killing-the-fungaloids-safe/29053/2

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4 participants