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Summary
None
Purpose of change
Previously the two types of overmap special (fixed vs mutable) stored their data completely differently. The fixed data was inline, and the mutable data was via a pointer. And all the functions using those had to switch on the type to decide which to use. This style of code is ugly and error-prone.
Describe the solution
Refactor the code so that both types of special are instead derived classes from an abstract overmap_special_data class.
This helps clarify some situations that were not handled correctly in the mutable case. Mapgen arguments were not being gathered from mutable special overmaps, the dimensions were not being calculated properly, and they were not respecting the must_be_unexplored flag. The first two of these issues are now fixed; the last remains (but there's now a TODO about it).
Describe alternatives you've considered
Leaving things as they were.
Testing
Unit tests. Loaded a game and checked overmap generation still looks reasonable.
Additional context