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New Bastion Fort starting scenario #54598
New Bastion Fort starting scenario #54598
Commits on Jan 20, 2022
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Small thing I changed that didn't fix the issue. But I didn't want to lose. Please squash this commit later.
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Update start_locations to include fort
Update start_locations to include fort. Also changed where the scenario points to so it grabs the start location.
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Changed occurances and Scenario location name.
Changed occurances and Scenario location name.
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Also, I adjusted the spawns back down to a reasonable level. There should be 0 to 2 per overmap tile.
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Changed spawn rate to be lower.
Note Can't get it much lower without it giving spawn errors fairly frequently. But if we don't mind them having to reroll a map every couple of times we could bring it lower.
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Changing min distance to spawn.
Changing min distance to account for it now counting from city edge rather than city center
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Update data/json/overmap/overmap_special/specials.json
Adding a Space according to a commenters suggestion Co-authored-by: Maleclypse <54345792+Maleclypse@users.noreply.github.com>
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When the PR checks ran I realized I forgot to lint some of the files after my latest tweaks/bugfix with it.
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Make max distance from city unlimited
Co-authored-by: Maleclypse <54345792+Maleclypse@users.noreply.github.com>
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Revert "Make max distance from city unlimited"
This reverts commit 74dbf2c.
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