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Add expected dissect proficiencies to more monsters #61158

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RenechCDDA
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Summary

Balance "You can now be introduced to biology without dissecting zombies"

Purpose of change

None of the living, un-zombie'd animals provided intro to biology, but the shambling corpses of human undead did. There's also plenty of gaps in dissect proficiency coverage.

Describe the solution

Added a bunch of the expected ones to existing animals - nothing crazy or unexpected. Dissecting the corpses of previously living animals teaches intro to biology, any of the zeds producing acid get biochemistry (previous coverage was very spotty), razorclaws got natural armor and a weakpoint set that already existed but they weren't registered for.

Describe alternatives you've considered

Any character that's received a basic education should probably already understand intro to biology 🤔

Testing

Linted

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Monsters Monsters both friendly and unfriendly. Game: Balance Balancing of (existing) in-game features. astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Sep 20, 2022
@Rivet-the-Zombie Rivet-the-Zombie merged commit 3327a22 into CleverRaven:master Sep 22, 2022
@RenechCDDA RenechCDDA deleted the dissect_proficiencies branch September 22, 2022 22:28
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
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