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Summary
Bugfixes "Fix and re-enable 3D map memory"
Purpose of change
Map memory always had buggy interactions with 3D vision since #65738. Cross z-level map memory was disabled in #66383 due to memory tiles being drawn on the wrong z-levels being more prominent on isometric tilesets.
Describe the solution
Map memory itself is stored in 3D, but the caching and retrieval of submaps are performed on a single z-level. The relevant code was revised and cross z-level map memory is re-enabled.
Describe alternatives you've considered
Testing
Builds ok
Map memory now works as expected
Memory tiles are drawn on the correct z-level on isometric tilesets
Tested on various tilesets and 3D settings
Additional context