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Nerf subdermal carbon CBM #66769

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anoobindisguise
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Summary

Balance "subdermal carbon cbm gives no bash protection"

Purpose of change

Carbon nanotube materials are extremely thin and insubstantial, and while their properties mean they're great against shearing despite that they wouldn't realistically do much to stop blunt force trauma. This CBM was top tier and too strong so I wanted to nerf it and this is a realistic enough angle to go down.

Describe the solution

Remove bash prot. It only gives 4 cut/stab/bullet prot. This is still a very strong cbm, even with bionic slots I'd still seriously be wanting to install it on every character because it is passive protection.

Describe alternatives you've considered

Give it encumbrance (instead)

Testing

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Bionics CBM (Compact Bionic Modules) Game: Balance Balancing of (existing) in-game features. astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Jul 9, 2023
@Maleclypse Maleclypse merged commit 5317a17 into CleverRaven:master Jul 9, 2023
23 of 24 checks passed
@anoobindisguise anoobindisguise deleted the anoobindisguise-nanotoob branch July 31, 2024 04:19
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
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2 participants