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more monster balance documentation #73881

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Jul 9, 2024
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18 changes: 18 additions & 0 deletions doc/GAME_BALANCE.md
Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,24 @@ Maximal HP: 800 (highest for balance purposes; wraith)
In general larger creatures should have higher HP as should more evolved blob creatures and alien and nether creatures.


# Monster aggression scaling:
Minimum aggression: -99 (never attack; chicken, giant aphid )

Low aggression: -50 (slow to anger; fungaloid, American eel )

Average aggression: -10 (average critter; cow, beagle, Exodii quadruped )

Borderline aggression: 0 (the slightest thing will mean bloodshed; giant ant, tiger )

Slightly aggressive: 1 (prefers violence but easily calmed; goose )

Notable aggression: 20-30 (usually attacks; oversized soldier ant, triffid, mi-go, giant web spider, feral human )

Maximum aggression: 100 (kill everything on sight; all zombies, slime, shoggoth, kreck )

The most important difference is between 1 and 0, which is the difference between a monster attacking or not. Farther away in either direction means other factors like danger or other triggers like being attacked matter less or not at all.
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# Monster Speed Scaling:
Minimum speed: 20 (very little ability to move, 1 km/h; crawling zombie)

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